snowtato
Member
simsnowtato.tumblr.com
Posts: 49
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Post by snowtato on Apr 16, 2016 9:16:28 GMT -5
Hi all! I'm working on a new item mesh but I can't get the textures to show up properly in game. The texture image is a properly sized DXT1 .dds and the bump and specular maps have been updated. Even still, the mapping/texture seem to have gone completely wrong. I've spent hours trying to troubleshoot on my own but can't seem to make any sort of progress. Here's my project if you'd like to look at it: Download
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Post by MisterS on Apr 16, 2016 9:36:10 GMT -5
DXT5 not 1
Also make your bump and specs the same size as the texture
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Post by orangemittens on Apr 16, 2016 11:20:40 GMT -5
Check and see if the item has a second UV that is different than the first. If it does you can just delete that before reimporting the mesh into the .package.
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snowtato
Member
simsnowtato.tumblr.com
Posts: 49
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Post by snowtato on Apr 16, 2016 13:07:48 GMT -5
Hey everyone! Thank you for getting back to me so quickly! I looked at the mesh and it had seven different UV maps. Thank you for pointing me in the right direction. :D
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Post by orangemittens on Apr 16, 2016 13:59:03 GMT -5
I'm glad you got it working now
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