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Post by roohjudd on Apr 16, 2016 20:43:35 GMT -5
Hi, recently I created this mesh on Blender, then when I done it, I'm quite confuse about what to do. When I do it for Sims 3, it's easy, just using auto tool for mesh in Meshing Tool Kit, it make us drag a reference WSO mesh and our creation, then we just play a button and it make autorig for own way. But I downloaded TS4 CAS Tools v1.3.O.4 and there have option something like "auto conversion" but I can't export GEOM files on blender, cuz it make my software stop to running. May someone help me? Above are pics about my creation and TS4 CAS Tools. btw i just want to import that my mesh into the sims4studio to import to my game.
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Post by orangemittens on Apr 16, 2016 23:08:36 GMT -5
Hi roohjudd, this is Sims 4 Studio forums and we don't support bug reports for CAS Tools here. If you have a Sims 3 mesh in Blender and you're interested in converting it to Sims 4 you will need to weight it properly, vertex paint it, and unwrap the second UV for it before importing it into your .package with Sims 4 Studio. There are tutorials in the tutorial section going over the various steps you'll need to create a mesh that works in Sims 4. If you run into questions with those tutorials please feel welcome to post them in the appropriate tutorial thread.
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Post by eviltiptip on Apr 17, 2016 2:37:14 GMT -5
Hi there, there is a easyer way to do it, you can just clone same type of object, in your case clone a male short shirt, import you mesh in, combine the 2 meshes(make sure to choose ea abject last) that way it take all of ea attributes, then all u will need to do is change the normal map and shadow file in S4S warehouse.
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Post by orangemittens on Apr 17, 2016 9:43:59 GMT -5
Eviltiptip has a very good point here and there are a couple tutorials in the tut section going over how to work with existing EA meshes to edit them to suit your new mesh. MisterS's tut HERE and UntraditionalNerd's tut HERE are both great places to get started.
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