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Post by emyprice95 on Apr 19, 2016 23:50:35 GMT -5
This is the first time I've tried creating a new hair mesh (using two EA hairs frankenmeshed together). This is what the hair looks like in Sims 4 Studio: However, in CAS, it turns up look like this (the hair I cloned to make the new file): I thought that maybe the issue was with the files in the Warehouse tab (the DST image and such). I tried replacing those with the files from one of the hairs I used to frankenmesh to see if it made any difference, and this happened: I don't really have any idea what exactly is wrong with the hair or how to fix it. Please help?
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Post by emyprice95 on Apr 19, 2016 23:56:12 GMT -5
Weird side note that may or may not be relevant:
The reason I chose the hair that I did to clone, was 1. I was trying to make the hair base game compatible, and more importantly, 2. when I imported the mesh I made into the Sims 4 Studio when I was using one of the hairs I frankenmeshed, both the mesh for the original hair and my mesh were showing up at the same time on the model. I'm not sure if this is relevant, but I thought it was weird?
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Post by j on Apr 20, 2016 10:02:58 GMT -5
You'd need to attach your .package, or at least the .blend file for us to get a better idea, but from the looks of it my first guess would be that you replaced a hat chop with your new hair.
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Post by emyprice95 on Apr 20, 2016 17:21:22 GMT -5
I figured out what the problem was - it was the cut numbers.
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