Post by suprememugwump on Apr 21, 2016 2:03:26 GMT -5
My normals aren't normal and are flipping out.
I'm making a barstool and when I join all the individual meshes some of the normals flipped on me. No problem, I just reflipped them the way they should be, then, when I imported the mesh into Sims4Studio, the normals were reversed again. Either I did something wrong, or something strange is going on. It's probably something I did. If anyone has any tips for me I'd sure appreciate it. Thanks!
Post by orangemittens on Apr 21, 2016 13:48:25 GMT -5
It may not be something you're doing. There is an odd object dependent issue that I ran into recently where the normals were normal appearing in Blender but flipped in Studio...that issue still needs investigating.
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Post by inabadromance on Apr 21, 2016 21:47:16 GMT -5
thought it was only me. has happened twice randomly. what i do is just flip everything in blender when i'm done. works ok in game. i don't really know what triggers it.
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