redux
New Member
Posts: 2
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Post by redux on Apr 24, 2016 0:09:11 GMT -5
So I'm really interested to make CC (especially furniture) for TS4. But the problem is, I can't seem to find a proper tutorial on how to create CC with 3ds Max step-by-step, in any means, from scratch. I saw a thread that I can make CC with the said programme, but the tutorials that I found were people who use blender/milkshape. I'm more familiar with 3ds Max so I hope I can find some useful tips.
I'm creating a nightstand. I've learned how to export & import mesh from S4 Studio. I've export the .blender file to .fbx (since that's the only option which doesn't mess up the model in 3ds Max). I've trace the dimensions to match the existing nightstand and totally made a new design from it. I suppose next is to 'Attach' the entire objects before 'Unwrap UVW'. I've rendered the UVW template and created a new texture with Photoshop. But I'm stuck here, since I can't find a complete TS 4 tutorials for 3ds Max. I just followed some TS3 tutorials which also used the same software.
I've been looking for threads here for hours but still no 3ds Max tutorials. (sorry i think my english isn't that good)
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Post by MisterS on Apr 24, 2016 1:07:48 GMT -5
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Post by orangemittens on Apr 24, 2016 8:25:16 GMT -5
Hi redux, welcome to Studio forums. As MisterS has pointed out you do not need to use any specific 3D editor for the meshing and mapping of an object for Sims 4. All you need is a mesh that has been correctly mapped. Once you get your mesh into Blender and give it the right cut number Studio will take care of most of the rest for you. All you need to do is give it the right cut number so Studio knows which EA mesh in the LOD to replace with your mesh.
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redux
New Member
Posts: 2
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Post by redux on May 11, 2016 22:36:16 GMT -5
Hello, sorry for the late reply. Thank you so much for the info MisterS and orangemittens! That's really helpful :D
Have a great day!
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Post by MisterS on May 11, 2016 22:45:20 GMT -5
If you need help with 3ds max specifically yell out, I use it, I know of one other who does, but there is not many.
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feyse
New Member
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Post by feyse on Nov 12, 2017 8:50:19 GMT -5
Hello,
I would like to make alive this thread again. I'm working with 3Ds Max and I would love to make some my objects to be used in The Sims 4. Acutally I'm just little bit confused if there is need to use also Blender as some kind of "bridge" between S4 Studio and 3Ds Max?
Or S4 studio is working well with .obj models?
Thank you for your reply!
Feyse
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Post by haristess on Feb 16, 2020 22:30:42 GMT -5
Hi there. I just found this very old thread. I must say its very disapointing to see that sims4studio doesnt directly support 3dsmax and other 3d software except blender. Although blender is free, most of the games industry actually uses 3dsmax, maya and others, so its surprising that the creators of this, havent proceeded to make additional support.
If i may ask. How do i go about transferring content off Sims4studio, to get them into 3dsmax? am i forced to use blender, to export the meshes to 3dsmax, or can i extract the Obj models without using blender?
thank you. xxx
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Post by haristess on Feb 16, 2020 23:47:15 GMT -5
Ive downloaded blender just to be able export the Fbx over to 3dsmax, however it seem sims4studio only allows for version blender 2.70. ive downloaded and installed the latest version 2.82. It wont allow me to open blender without forcing me to install an earlier version. Do i have to?
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Post by mauvemorn on Feb 17, 2020 1:45:34 GMT -5
"Most of the game industry" makes a lot of money from what they are doing, it makes sense for them to buy an advanced software worth 1000$+ with wide range of features. Meanwhile most of The Sims 4 creators do not make money out of it at all or enough to cover the price of the software, so they use Blender. Blender offers all features needed to make any type of custom content for The Sims 4. Spending extra money is unreasonable for both creators and TS4 developers, since, you know, they would need to buy these programs, too. The Sims 4 Studio only supports 2.70, 2.76-2.78 versions of Blender
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Post by haristess on Feb 17, 2020 3:26:21 GMT -5
"Most of the game industry" makes a lot of money from what they are doing, it makes sense for them to buy an advanced software worth 1000$+ with wide range of features. Meanwhile most of The Sims 4 creators do not make money out of it at all or enough to cover the price of the software, so they use Blender. Blender offers all features needed to make any type of custom content for The Sims 4. Spending extra money is unreasonable for both creators and TS4 developers, since, you know, they would need to buy these programs, too. The Sims 4 Studio only supports 2.70, 2.76-2.78 versions of Blender this wasnt helpful Mauvemorn.
Of course most people cannot afford other 3d software.
Just because blender is free, doesnt mean people do not use or prefer other such programs. theres a multitude of reasons as to why people may not use blender or any other software, and not all of them equal to price. some of which are students who are given licenses as part of their degrees. Infact this thread has had over 3780 views, most of which were probably in the same boat as me, seeking support.
Ive happily attempted to follow previous posters, workaround, to use blender as a bridge to forward meshes over to 3dsmax. However, sims4studio does not support the latest version of blender, leaving me rather tiresome, and have yet to begin making content. Its put me off tbh, which is a shame.
Maybe it would have been better if sims4studio provided FBX or OBJ support, giving people the freedom of choice. this would also solve some of version issues too. this thread would be a non issue, and far more user friendly. thank you for the responce Mauvemorn. xx
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Post by Feyona on Feb 17, 2020 4:55:30 GMT -5
I don't see any issues with Mauvemorn's reply. Blender is a free and very advanced software. Moreover, there can be installed 2 versions of Blender on computer, and you are not obligated to use an old version, users need compatible version for Studio to be able to export game files. Second, Studio was created for all people who want to create CC, not only for those who can afford buying 3DS max, who pirated it or who is a "student". I worked in 3DS Max, and I switched to Blender with no issues, and I keep 5 versions of Blender on my computers. If you want to create CC you will find a way to work with the tools that are provided including tons of tutorials on the forum and tons of tutorials on youtube.
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Post by mauvemorn on Feb 17, 2020 5:39:43 GMT -5
haristess you are welcome to donate a few thousands of dollars to developers so that they could buy 3ds max and try making a plugin specifically for you since no one else seems to have a problem doing one extra steps that takes, like, 30 seconds While you're at it, might pay them to update Blender plugin every time a new version is released which happens 674465 times a year. Or you can just buy a Python course and learn how to make plugins yourself Also, I answered your question by saying that s4s is not compatible with your version of Blender. What was not clear?
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Post by haristess on Feb 17, 2020 6:58:47 GMT -5
Hehe. i understand.. your defending sims4studio. i get it. The both of you use blender so everything is good and dandy for you. and given you both have probably been using this for years, you dont regard it as an issue. its human nature to get attached when you have got used to something. Just bare in mind, that people such as myself come on here seeking support, because we may not approach things the same way. you may prefer blender. but others do not. its a personal preference. this thread was created, with the same prediacment i have, and does not reflect the both of you, and this was made years ago. All i wanted here was some reasuring helpful support so that i can contribute too the community here by making cool content for sims4. Im not here to hassle or be hassled. nor am i wishing to find myself troubled by software that leans towards a different demographic, it causes more hassle than what its worth, unfortunately. ie. i dont wish to learn another 3d program when i already know 3dsmax. My input here, was merely to ask for support regarding compatibility, towards 3dsmax. and how in which to export to 3dsmax. whether i could extract FBX or OBJ's from sims4studio, or that im forced to go through blender, as a bridge as an early poster indicated. theres also zero tutorials for 3dsmax and other 3d software regarding sims4, for obvious reasons of incompatibility. I offered you my suggestive opinion, that i felt would have been benefitial to everyone, because unfortunately, sims4studio only supports a small portion of the modding community, and has left out those who use other software. i think thats disapointing. this is the only third party program designed for modding, that ive come across that has an only blender compatibility. PLanet coaster / cities skylines and many other games, do not have this issue because they use FBX and OBJ formats. sure sims4 uses features not included with these formats, but my point still stands that sims4studio could have included those of us who use other software too. I apologize if i ruffled your feathers Mauvemorn but rather than throwing wealth and donation talk, down my throat. i feel you could have approached this matter with me, in a more welcoming and understanding way. I also disagree that throwing money at a problem solves it, Its down to the developer and if they have no intentions originally to include other 3d software, then its a waste of money. using sims4studio does indicate a comfort setting for blender, and i dont think there was any intention for other 3d software support.
thank you both for your input. i shall do my best to find workarounds through trial and error, and see where things go. Take care. happy valentines too you both btw. xxx
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Post by mauvemorn on Feb 17, 2020 8:11:11 GMT -5
I am a Maya user who: - makes most of my custom content in Maya; - does not think that spending 30 SECONDS on exporting, importing, vertex painting, setting a type and cut numbers is an issue worth spending hours and thousands of dollars for developers to fix every time new versions of Maya, Blender and 3ds max come out; - watched tutorials to get an insight of how things work before running here and telling people whose free software I'm using that its poo and should be remade specifically for me; - has basic respect toward people in general, especially the ones who are developing a software for free.
Showing respect is a two-way street. "Some reassuring helpful support" was what you got before you started lecturing us on topics you have no competence in and disrespecting developers whom the whole TS4 community owes.
Many creators have no problem making CC in 3ds max, Maya, Cinema 4d, etc, because they actually bothered to educate themselves on how things work and understood that plugins are not needed to bring content from s4s to their software of choice, so that is something you should consider doing next time you decide to defend your "suggestive opinions" perhaps.
"the program only need the ability to export/import Fbx and Obj's" AGAIN, these formats do not store vital information needed to make items animate/morph/interact with each other.
Also, I'm going to be honest with you, if re-installing Blender and spending extra 30 seconds seems like the end of the world to you, the TS4 custom content making is not for you. It is a lot more time-consuming and labour-intensive than you think.
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Post by haristess on Feb 17, 2020 9:19:29 GMT -5
mauvemornI dont know what to say regarding this post. ive been respectful throughout. You have made a complete meal out of this, by outlawing other software because of money, and telling me to go donate if i have an opinion. rather than going out of your way to help someone regarding exporting to 3dsmax, you just threw it back in my face. you claim to have been helpful, but the only quote you claim as helpful was that "sims4studio is only compatible in versions 2.70, 2.76 and 2.78 of blender". My post prior to that message already stated that. that wasnt what i was asking about here... regarding everything else. you're merely assuming that of what you do not know, and is disrespectful, all in itself. - Ive made CC for numerous games. i know the work that has to be put in. I just dont know blender which is why im here. Is that such a crime, to be askign for support as a 3dsmax user? I feel like im an outlaw just because i dont use blender. - I too have tried to find tutorials and workflows for this before coming on the forums. As ive stated previously, there isnt many tutorials, if any for 3dsmax, that takes you through the whole process. and sims4studio has numerous different features which is great, but doesnt reflect that in tutorials. The forums for me is always my last resort. even if it is seeking for the basics. - In regards to the developers who created this tool. I think its great that they have given back to the community to make this all happen. Im not disrespecting them you or anyone by askign for support. Nor am i disrespecting them for providing my opinion as someone who isnt a blender user. Infact as a developer people should tell you what things to improve, to make it better. - I have already stated that i have installed blender. thats how i found out that sims4studio isnt compatible to the latest version. Ive also installed 2.70, and have exported the mesh into 3dsmax, which unfortunately is a complete mess, which usually always happens between different 3d software. unit measurments / XYZ orientation / Rigging etc. - Fbx does store Animation and Morphs. i use it all the time given im developing my own game casually in Unity. this debate is going no where. i was here seeking support. thank you for your time. i shall play by trial and error. thanks. x
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