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Post by Sympxls on Apr 29, 2016 19:04:08 GMT -5
I've converted a desk from TS3. The only thing left, in order for it to be functional, is getting a chair to snap to it. I used a pedestal as its clone, because using a desk to clone, would not let the original texture transfer over. I tried using slots, and a chair snaps to the slot, but not attaching itself to the desk, so the desk can be used. What am I missing here? please help.
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Post by Mathcope on Apr 29, 2016 20:28:03 GMT -5
Hello, the desks as well as the dining tables have a lot of slots and bones to make a sim sit in a chair next to it, or interact with the object in general. So you would need to assign this manually and also change the object tunning among some other stuff. However, the best way to do this (and a lot easier) is cloning a EA desk, then replace your mesh with it as you will not have to bother with all that because everything is already set up for it. I don't really know why the desk clone is not working for you, can you describe a little bit what the problem is? You can also post the .package you're having trouble so someone could take a look. Here is a picture showing the slots a desk should have, as you see there're several....
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Post by brujah on Apr 29, 2016 21:53:53 GMT -5
Hello, the desks as well as the dining tables have a lot of slots and bones to make a sim sit in a chair next to it, or interact with the object in general. So you would need to assign this manually and also change the object tunning among some other stuff. However, the best way to do this (and a lot easier) is cloning a EA desk, then replace your mesh with it as you will not have to bother with all that because everything is already set up for it. I don't really know why the desk clone is not working for you, can you describe a little bit what the problem is? You can also post the .package you're having trouble so someone could take a look. Here is a picture showing the slots a desk should have, as you see there're several.... {image} I've converted a desk from TS3. The only thing left, in order for it to be functional, is getting a chair to snap to it. I used a pedestal as its clone, because using a desk to clone, would not let the original texture transfer over. I tried using slots, and a chair snaps to the slot, but not attaching itself to the desk, so the desk can be used. What am I missing here? please help. Hey guys! Mathcope as you see the OP stated his reasons for not cloning a desk, HOWEVER Sympxls there are tutorials here that can assist you in converting your object for use in Sims 4. More specifically THIS ONE. It's a tutorial converting a Sims 2 object but the principle is the same. For additional reading, in the comments on that tutorial is someone who has a similar issue and I'm certain you will be able to overcome it. Start reading from HERE.
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Post by Mathcope on Apr 29, 2016 23:01:15 GMT -5
Oh I see that, I missed it the first time, i'm sorry. Surely those links will help you with the issue Thanks brujah
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Post by orangemittens on Apr 30, 2016 10:15:01 GMT -5
Hi simplypixeling, when you say, "because using a desk to clone, would not let the original texture transfer over" I'm not sure what you mean...what was going wrong when you tried using a desk for this?
In general, you're much better off cloning something that is like what you want to end up with because you can save yourself a lot of time and headache that way. If you use a pedestal instead you will have to edit many resources instead of just the mesh and textures. That said, you should be able to borrow the rig/slot resources of a desk and just import them into your .package to overwrite the existing resources.
If you prefer to manually edit the rig/slots instead, you need to look at the individual slots in the Warehouse on a desk and make your desk's slots have the same setup. The slots beginning with _ctnm_ in the picture Mathcope posted above have special slot types, and those will need to be included in your edited slot resource.
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Post by j on Apr 30, 2016 11:08:05 GMT -5
If you truly can't clone off of an existing desk (can't say I understand why, if it's a texture concern, you can swap textures), I suppose you could try exporting a random desk's Rig resource from Warehouse and importing it into yours.
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Post by Sympxls on Apr 30, 2016 13:48:48 GMT -5
Thanks for the reply's guys!! I am aware of using slots and it's not a slot problem. This desk is not my first conversion, but all my other conversion have been deco/clutter type conversions. This is the first "functional" conversion I am attempting, so I am well aware of the conversion process and tutorials. I've used the walk-through provided by Sims4Studio to learn how to convert. I can't use a slot to get the chair to snap to the desk. A slot doesn't make it snap to the desk. I see that there are "slots" labeled for a chair, and sitting, and on some desks, for shared sitting (is the formal verbage for this rig?), but since they are a sub to a root, I can't quite figure out how to add it to the desk I am working on. correction: I Figured out how to add a sub-root rig and heading in game soon to test the desk to see if it works. But to answer about not being able to clone from a desk.... Orangemittens,the desk turns white and the texture that I imported moves to where the shadow is, or rather where the shadow place holder is. The now white texture has red writing on it saying "light circle, dark square, small circle...." Why is this happening? Have you seen this before?? I can't be the only one who has had this problem. Everytime I try to clone off of an "exact" object (ex. using a cloned dresser for a dresser conversion, using a cloned end table for an end table conversion), I get this error, which is why I end up using a pedestal and just trying to work around not having the proper rigs problem.......help me please lol this is driving me nut-so Thanks for all your help again! You guys are the best!!
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Post by orangemittens on Apr 30, 2016 14:43:57 GMT -5
This is occurring because you are giving your mesh groups the wrong cut numbers. The white texture with writing on it is EA's blob sheet and it is supposed to be going with your shadow plane mesh. Instead, your shadow plane mesh appears to be displaying the texture you intended for your desk. If this isn't enough help to get you started upload the .package that has this mismatch in textures and I can post some pics of what I mean.
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Post by Sympxls on Apr 30, 2016 19:16:36 GMT -5
That explanation was perfect!!! That solved it!! Thanks so much! You rock!! ~side note: maybe update the tutorial for converting to include this piece of info, because I find it useful, and I'm sure others would too, unless I'm just a total derp :
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Post by Deleted on May 1, 2016 12:17:28 GMT -5
The First Cut is the Deepest....Why Does Rod Stewart show up so many Times? Rock On!
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