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Post by peacemaker on May 3, 2016 7:14:35 GMT -5
what i am trying to do is create an outer and inner corner awning that behaves the same way as the respective kitchen cabinets. I thought that the mesh is positioned and footprint would be all that is needed to make these awnings work like the cabinets, but I have not had any luck. The mesh does not rotate like the cabinets, so I am clearly missing something. This probably falls under a more technical question and i need help brainstorming a solution to figure out how to replicate the behaviour. Any suggestions are welcome. I really want to try and get this to work as the ability to make awnings for corners would be a handy skill to have.
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Post by MisterS on May 3, 2016 8:23:10 GMT -5
You probably have to clone it off a kitchen counter to get it to behave like one, Ive tried to emulate it myself but found no way.
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Post by peacemaker on May 3, 2016 22:13:43 GMT -5
That is what i was wanting to avoid doing. The cabinets have all that extra coding and meshes I don't need :/ I ended up doing it the cheats way by offsetting the mesh, its just not ideal doing it that way
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Post by MisterS on May 4, 2016 1:34:50 GMT -5
Yeah I made a gutter and a modular lounge making different types of corners that sit different ways.
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Post by j on May 4, 2016 3:10:24 GMT -5
I have 0 experience with working with kitchen cabinets, but I can suggest looking at some sort of resource that makes the corner cabinet act the way it does - rig, slot, placement flags (in Object Catalogue), something. I imagine if you manage to find the thing that makes it behave the way it does, you could export it, then use it.
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Post by peacemaker on May 5, 2016 6:36:59 GMT -5
i just tried slot resources, rigs and nothing worked unfortunately. There doesn't even seem to be tuning for cabinets that i can check out :/
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