Post by theplumbobarchitect on May 4, 2016 16:26:24 GMT -5
Hi!
I feel kinda stupid for coming here for a third time, even though it's about three different things, oh well. I made a frankenmesh from two tops and tested them in-game. Everything seemed fine except some really tiny flaws, but then I noticed the real problem which I can't unsee now of course. The nipples of the skin from my Sims shows a tiny bit through, or at least, I think that's what it is. I first thought I maybe did something to the alpha layer, so it wasn't completely white but a bit off-white, which would cause some transparency, but that isn't the case. I tested the top loads of time, without cc skin, with cc skin, I even painted a solid color on the top to see if it was just a bit of weird shadow placement on the texture, but that isn't the case.
You can't see it extremely clearly, but when I'm in-game it is more noticable. Also, you can see the shape of the boobs a lot more than in CAS or S4S. So yeah, I hope somebody knows what caused the issue here. I do want to say I used the nude top to import the mesh on, if that makes any difference? (Although I also tried importing the mesh on a solid top, and it showed the same problem).
Also, somehow related, I've been getting a weird issue where my Sims all turn black if I import specular.mask and specular (the ones inabadromance shared) on my top. With a dress I made the same thing happened, but I somehow got that fixed (don't even know how), but now I can't seem to figure it out how it works. I read the tutorial on specular.mask for clothing, but I can't seem to fix it even after reading that. They still turn black as soon as I import either the specular.mask or normal specular.. I also tried to copy the alpha layer from my texture into the specular.mask, but even with that my Sims turn black.
Okay, lots of problems. I hope after this I don't have to come back for a while haha :P
I feel kinda stupid for coming here for a third time, even though it's about three different things, oh well. I made a frankenmesh from two tops and tested them in-game. Everything seemed fine except some really tiny flaws, but then I noticed the real problem which I can't unsee now of course. The nipples of the skin from my Sims shows a tiny bit through, or at least, I think that's what it is. I first thought I maybe did something to the alpha layer, so it wasn't completely white but a bit off-white, which would cause some transparency, but that isn't the case. I tested the top loads of time, without cc skin, with cc skin, I even painted a solid color on the top to see if it was just a bit of weird shadow placement on the texture, but that isn't the case.
You can't see it extremely clearly, but when I'm in-game it is more noticable. Also, you can see the shape of the boobs a lot more than in CAS or S4S. So yeah, I hope somebody knows what caused the issue here. I do want to say I used the nude top to import the mesh on, if that makes any difference? (Although I also tried importing the mesh on a solid top, and it showed the same problem).
Also, somehow related, I've been getting a weird issue where my Sims all turn black if I import specular.mask and specular (the ones inabadromance shared) on my top. With a dress I made the same thing happened, but I somehow got that fixed (don't even know how), but now I can't seem to figure it out how it works. I read the tutorial on specular.mask for clothing, but I can't seem to fix it even after reading that. They still turn black as soon as I import either the specular.mask or normal specular.. I also tried to copy the alpha layer from my texture into the specular.mask, but even with that my Sims turn black.
Okay, lots of problems. I hope after this I don't have to come back for a while haha :P