lzura
New Member
Posts: 1
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Post by lzura on May 8, 2016 8:29:55 GMT -5
Hello everyone, I have a few simple questions, I think, to Blender. I searched a while before but I didn't found anything. So when there already threads to this questions, I'm sorry and sorry for my easily english:D I want to make an animation for the sims. But the models are obviously naked. How can I add clothes and hair to the models and bind them to them? Later on, how can i animate the hair (so it goes/fly with the animation of the simmodel) Or how can I importe my Sim from the game to the Blenderprogramm with all clothes, hair, accessoires? My second question is, if I have more models (each of them has his own animation) how can i seperate the animations at the end? For explanation, in another thread I read, if I don't seperate them the sims in the base game will do the same animation.. Is it possible to copy the animation of one model and paste it to another model? I read it once before, but this explanation didn't work for me :0 And at least, can you give me a tutorial to find a "world", so it's called in blender. I dont want them to dance in a grey place :D Thank you for reading until here :D It would be so nice if you can answer me that questions Greetings <3
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Post by eviltiptip on May 12, 2016 4:07:00 GMT -5
Hello, and welcome to s4s forum.
*You cant put clothing on a pose mode. *About models i dont understand what you ask, and what animations you talk about?
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Post by roundog_moz on May 14, 2016 2:16:19 GMT -5
hi Izura. possibly able to answer your several questions. 1) bind clothes and hair to "blank(naked)" model first, get .blend file of clothes/hair what you want to wear, combined all mesh layer and save. second, open "blank" .blend for make pose, append clothes/hair's combined mesh object into it. third, at clothes/hair mesh layer's "modifier" tab, change "geom_skin(armature modifier)" object target to "rig". and I'm sorry I not know the way of load sim model to Blender. I guess that body/face shape of sim managed by the bone what prefix "CAS" attached and these data is stocked somewhere in "Tray" folder.. :-/ 2) separate, copy/paste animation so, you want to delete animation data from model(armature)? if it's so, you can delete animation by the right click menu in out-liner window. next, when you want to copy/paste animation(action) to other model, you can use "action editor(dope sheet -> mode:action)". 3) world "world"'s color setting is in the theme setting(file -> user setting -> "theme" tab). I think your question is more relate with Blender. If you'd like to find more detailed, maybe you can find an answer in Blender's forum/reference. cheers!
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