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Post by auroramoonsims on May 9, 2016 20:12:46 GMT -5
I made a hair frankenmesh and everything is fine, but when i try editing the UV map and importing the mesh to s4s the changes i made in the UV do not ''apply'' it's like if i never changed the UV in first place, cause the texture stays the same in s4s... i'm stuck, please send help lol
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Post by inabadromance on May 9, 2016 20:36:08 GMT -5
Have you checked if the cut numbers of all parts of the hair match the original hair that you cloned?
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Post by Mathcope on May 9, 2016 21:00:41 GMT -5
If you can, post the .package and your .blend file for someone to take a better look.
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Post by j on May 10, 2016 6:56:06 GMT -5
In S4S, hair is shown as all 3 meshgroups at once - so you've got your regular hair, overlain by hat chop number 1, overlain by hat chop number 2. So if you edited the UV map of the regular hair, but left hat chops as they were, that will explain the appearance of "unchanged" UV map.
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Post by auroramoonsims on May 10, 2016 8:27:12 GMT -5
In S4S, hair is shown as all 3 meshgroups at once - so you've got your regular hair, overlain by hat chop number 1, overlain by hat chop number 2. So if you edited the UV map of the regular hair, but left hat chops as they were, that will explain the appearance of "unchanged" UV map. That's not the case, cause i' m only working with one meshgroup...
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Post by auroramoonsims on May 10, 2016 8:30:41 GMT -5
Have you checked if the cut numbers of all parts of the hair match the original hair that you cloned? Yes, but still not sure if thats the problem cause i'm only working with one meshgroup...
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Post by j on May 10, 2016 8:59:30 GMT -5
Post your .package so someone can have a look at it.
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Post by auroramoonsims on May 10, 2016 11:50:52 GMT -5
Post your .package so someone can have a look at it. Thank you J I was able to solve my problem, it actually had something to do with the mesh groups, as soon as I added two more mesh groups as "hatchops" the texture worked properly!
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