Post by orangemittens on May 10, 2016 9:32:58 GMT -5
Introduction
This tutorial will show you how to create a foundation recolor .package. It will not show you how to use a 2D editor to make the image needed.
What you will need
Sims 4 Studio 2.7.0.2 (Jackpot) or above
A 2D editor - Paint.NET, Photoshop, and GIMP are all good choices
Instructions
1. Open Sims 4 Studio, enter a creator name if you have not yet done so, and select Foundation under the Build button.
2. Click the Build button.
3. After the thumbnail list forms, select the foundation you wish to clone.
4. Click the Next button. Name and save your .package into your project folder.
5. Your foundation will open on the catalog tab. You will see EA's foundation displayed on the foundation model in the model viewer. You can name your new foundation and give it a description here. If you want to change these later that's fine too.
6. Click the Texture tab.
7. Select Diffuse in the Texture box.
8. Click the Export button to export the texture. You can skip steps 7-8 and go to step 10 if you already have an image prepared for import.
9. Create your new image in your 2D editor. It should be a 256 x 512 image. Save it as a .png.
10. Return to Studio, and click the Import button that is under the Texture box. Navigate to where you saved your image, and import it. You will notice that your texture is now displayed on the foundation model in the model viewer, and the Catalog thumbnail now shows your new foundation's thumbnail instead of the original EA thumbnail.
11. Click the Add Swatch button to add a second swatch. An exact copy of your first swatch will be added to the .package. Import a new texture to overwrite your first texture. Repeat this step to add as many swatches as you want.
12. Repeat the above steps to replace the normal (bump) and specular for your new foundation. Most foundations have only one normal and one specular, so you will only have to import these once for most foundation.packages. The diamond and brick foundation is an exception. This foundation has two mesh groups each with its own normal and specular. Note that it is possible to have a normal and specular image for each swatch but you will need to add them in the Warehouse. By default, Studio will only include one of each image type per mesh, per .package.
13. Create your swatch thumbnails now if you haven't yet done so. (If you are unfamiliar with creating swatch thumbnails, please see THIS TUTORIAL to learn how to make them with the exact colors you want). If you want to apply color tags to the swatches click the Tags tab. Foundations do not have material tags. They have only color tags.
14. Add a catalog thumbnail overlay to your .package if you want to personalize your catalog thumbnails. If you aren't sure how to do this step, please see THIS TUTORIAL.
15. Save your .package.
Check your new foundation in the game.
This tutorial will show you how to create a foundation recolor .package. It will not show you how to use a 2D editor to make the image needed.
What you will need
Sims 4 Studio 2.7.0.2 (Jackpot) or above
A 2D editor - Paint.NET, Photoshop, and GIMP are all good choices
Instructions
1. Open Sims 4 Studio, enter a creator name if you have not yet done so, and select Foundation under the Build button.
2. Click the Build button.
3. After the thumbnail list forms, select the foundation you wish to clone.
4. Click the Next button. Name and save your .package into your project folder.
5. Your foundation will open on the catalog tab. You will see EA's foundation displayed on the foundation model in the model viewer. You can name your new foundation and give it a description here. If you want to change these later that's fine too.
6. Click the Texture tab.
7. Select Diffuse in the Texture box.
8. Click the Export button to export the texture. You can skip steps 7-8 and go to step 10 if you already have an image prepared for import.
9. Create your new image in your 2D editor. It should be a 256 x 512 image. Save it as a .png.
10. Return to Studio, and click the Import button that is under the Texture box. Navigate to where you saved your image, and import it. You will notice that your texture is now displayed on the foundation model in the model viewer, and the Catalog thumbnail now shows your new foundation's thumbnail instead of the original EA thumbnail.
11. Click the Add Swatch button to add a second swatch. An exact copy of your first swatch will be added to the .package. Import a new texture to overwrite your first texture. Repeat this step to add as many swatches as you want.
12. Repeat the above steps to replace the normal (bump) and specular for your new foundation. Most foundations have only one normal and one specular, so you will only have to import these once for most foundation.packages. The diamond and brick foundation is an exception. This foundation has two mesh groups each with its own normal and specular. Note that it is possible to have a normal and specular image for each swatch but you will need to add them in the Warehouse. By default, Studio will only include one of each image type per mesh, per .package.
13. Create your swatch thumbnails now if you haven't yet done so. (If you are unfamiliar with creating swatch thumbnails, please see THIS TUTORIAL to learn how to make them with the exact colors you want). If you want to apply color tags to the swatches click the Tags tab. Foundations do not have material tags. They have only color tags.
14. Add a catalog thumbnail overlay to your .package if you want to personalize your catalog thumbnails. If you aren't sure how to do this step, please see THIS TUTORIAL.
15. Save your .package.
Check your new foundation in the game.