|
Post by cnh8 on May 12, 2016 15:31:47 GMT -5
Hi, I'm using a custom mesh head which is actually an accessory item, but with most hairs I seem to have this problem that you can see below. Do you have any idea why this is happening? Could it be a size problem? Or an UV problem? And if so, which one would it be? Please help me fix this. Thank you a lot!
|
|
|
Post by eviltiptip on May 13, 2016 13:34:30 GMT -5
post your package please, so we can have a look at it.
|
|
|
Post by cnh8 on May 14, 2016 8:05:57 GMT -5
post your package please, so we can have a look at it. mp thanks
|
|
|
Post by eviltiptip on May 16, 2016 11:47:04 GMT -5
mmm Where you got this mesh from? did you downloaded some package? or you import the mesh your self and created this package?
|
|
|
Post by cnh8 on May 16, 2016 11:54:14 GMT -5
mmm Where you got this mesh from? did you downloaded some package? or you import the mesh your self and created this package? The mesh was made for me. And I imported it.
|
|
|
Post by eviltiptip on May 17, 2016 11:42:11 GMT -5
If Someone Else Have Better Fix For it Let Us Know. well,as i see it, this mesh could work in some way, but you need to understand few things, first this is no a head mesh, this is a mask, and you put it as an accessory, there for it act like accessory and not like mask, you can probably make it look ok with exactly 50% body fat 50% muscles and 50% head size, but if you want it to change size with the sim you need to make as mask, and also then you have lot of work to do. so what u made is not really good to change the head mesh, also there is a layering problem, you should read about how the layers work, i don't think s4s can read a all mesh atm, probably they will make it soon. but if you want to make it like it should you should edit a custom, or a hat, when you edit hat you can edit the all mesh... P.S its also possible to change the main basic shape of sims , but that will be much harder. if you want to take the time to make a correct one, let me know when u need help and ill do my best. good luck...
|
|