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Post by nikadema on May 29, 2016 2:29:16 GMT -5
Hi guys! I'm making a kitchen and I can't get the counter and the table looking the same. They have the same texture, same specular and I even exported the counter lights and imported them to the table. I know there's a way, but I can't seem to find it.. I don't know if you need the packages..
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Post by MisterS on May 29, 2016 4:07:56 GMT -5
nikadema upload the packages and we can have a look.
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Post by nikadema on May 29, 2016 5:29:18 GMT -5
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Post by orangemittens on May 29, 2016 8:17:11 GMT -5
Hi nikadema, counters use a special counter shader that other objects do not use. This shader causes counters to look different even if they have the same diffuse/bump/spec as some other item.
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Post by nikadema on May 29, 2016 9:26:44 GMT -5
Hi nikadema, counters use a special counter shader that other objects do not use. This shader causes counters to look different even if they have the same diffuse/bump/spec as some other item. Ah!! Good to know! Is it there a way to export that? Or maybe should I start thinking in making the table cloning the counter..
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Post by eviltiptip on May 31, 2016 11:37:37 GMT -5
You can, but it will be to much work for you, i would suggest that u open a mid counter part in s4s, and then import your table mesh, take the atributes from counter, and thats will act as you want i guess.
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Post by Lanti on Aug 7, 2016 15:20:25 GMT -5
Hm, I gues this is what's happening to me. My counters look shiny as hell, no matter what I do to the specular. But I imagine this must be the price to pay for them to have an even-looking lighting, as opposed to different shades of light that appear in objects next to one another, such as drapes, right?
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