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Post by eronoel on May 30, 2016 21:47:38 GMT -5
I have a desk I made that I cloned from another desk, but the desk i made is hanging and I set to put the desk to be with the edge against the wall. To make it look appropriate, the whole object needed to be moved about -.36 on the Y axis. I also moved the rig in blender to match the move; looks good in game, now I am just trying to figure out the rigs (so the animation will be right)
Questions: Moving the rig in blender did make some of the slots for chair, drink, etc to move with it. But I still have the basic b_ROOT_, transformBone, b_subroot_0 and _FX_ at 0,0,0. Is this something that I need to move too? (ie, will it affect general useage in game?)
Also _ctnm_sitShared_0 did not move either - what does this control?
Finally, what is generally the best practices for moving rigs in this manner; is it better to do it in blender? or to just keep it the same in belnder and then re-set it in the rig/slot (jackpot version)? or does it not matter at all?
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Post by MisterS on May 30, 2016 22:20:04 GMT -5
If you move a mesh that has slots you need to move all the slots accordingly in studio not blender, blender is only used a reference for the slots. All these have to moved on the y axis if thats what you moved the desk on
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Post by orangemittens on May 31, 2016 8:03:55 GMT -5
Studio ignores all data from Blender except the data inside mesh groups. Since the rig is not inside the mesh Studio ignores all changes made to the rig in Blender.
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Post by eronoel on May 31, 2016 10:35:27 GMT -5
Awesome, thank you! This is good to know
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