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Post by kaesimmer on Jun 1, 2016 2:02:35 GMT -5
Hello, I've visited to ask about Basic Meshing. I know how to shorten a mesh, but i want to know how to create my own. Without editing another mesh.
Quick Question: Do all blender meshing tutorials work for sim4?
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Post by inabadromance on Jun 1, 2016 2:10:55 GMT -5
hi! i'm not sure about what type of content you're asking exactly. But yes, any tutorials for blender are fine. Once you have the mesh ready you can follow this tutorial. Clothing is a bit complicated if you're just starting.. but for objects i would highly recommend looking for tutorials in youtube. You can start with a begginer's tutorial, or with a cup. Starting with a very simple mesh will teach you the basic tools that will help you out in the future.
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Post by femmejean on Jun 1, 2016 3:57:43 GMT -5
I agree with badromance - look up tutorials on youtube and practice. Many objects will not "work" in ts4 as they are very high poly, but it is good practice, learning how to make a mesh and getting to know the tools.
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Post by Bakie on Jun 1, 2016 4:31:17 GMT -5
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Post by AdonisPluto on Jun 1, 2016 5:44:58 GMT -5
Hello kaesimmer , What inabadromance femmejean and Bakie all said are correct. To add to that, there are new creators that learn well by watching a video related to what they want to do and there are some that do well by following a written tutorial and some combine this two methods. My suggestion is to determine which category you fall into and build on that with the available tutorials. Later when you have perfected that, you can also try others. But it is always good to start with simple meshes that are not complicated so as to have a basic understanding of what you are doing. The Sims4studio is not limited to blender meshing alone just that you need blender because studio only exports and imports the meshes in .blend file format. You can always create with your preferable tool be it milkshape, 3Dmax,maya or Autodesk but then you have to export your mesh and import it into blender after that.I hope this makes sense.
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Post by orangemittens on Jun 1, 2016 9:26:47 GMT -5
I would add the following to the above information, if you use tutorials from the Blender community or YouTube, make sure you're using a tutorial that shows low-poly meshing techniques for any mesh you plan to import into a .package. Femmejean is correct in saying a high poly meshing tutorial is a good start to getting to know Blender, but you won't want to import a high poly mesh into your .package. Ultimately, Sims 4 is a low poly game and learning low poly meshing techniques is important. In my opinion, making a mesh look good using low poly techniques is more challenging than making a mesh that has no poly limit. I also agree with Inabadromance and AdonisPluto, starting with a simple project is the smart way to go. Once you get the basics down (both of meshing and of getting the mesh into the game) you can move on to more advanced projects. One thing to be aware of as you browse Blender tutorials is that many of them are demonstrating features of Blender that will not work for Sims 4. For example, you can learn how to use Blender to make particle hair, but the game will not recognize hair that is made using this Blender feature. As Bakie said, our tutorial section has a start to finish object tutorial that's a good place to get started if you're interested in object meshing. If you're interested in CAS meshing our start to finish accessory tutorial may be of greater interest to you.
While I would agree with AdonisPluto that you can use any 3D editor to make object meshes, I would not suggest using Milkshape for CAS meshing. Milkshape is a very old tool that has had no updates in the past seven years and it is not able to perform the tasks necessary for Sim 4 CAS creating. CAS clothing requires a second UV, vertex painting, and complex vertex weighting. Milkshape is not able to handle more than one UV, it cannot do vertex painting, and there is no easy way to transfer weights from an EA item to your item as you can with a more up to date like Blender, 3DS Max, or Maya. Even for object meshing I would not recommend Milkshape to anyone but a person who has been using it for a long time and doesn't have the time or inclination to move on to a superior tool. If you're brand new to meshing, you're far better off learning to use a more sophisticated 3D editor.
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Post by kaesimmer on Jun 1, 2016 11:19:23 GMT -5
Thanks everyone!! So helpful ❤️
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