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Post by martine on Jun 2, 2016 10:38:29 GMT -5
Hi! I'm working on a big extracted clutter set from the buydebug section in the catalog. I used this wonderful tutorial to extract the debug items and turn them into decorative items (by changing the DevCategoryFlags and TuningID - as well as the categories, price and description). This method worked for nearly all objects, except these two (a microphone and card game box): I can find them in the catalog and place them, but they can't be picked up or deleted. I've noticed with the microphone, the 'Object Catalog' entry for the gold swatch keeps reverting the Dev Flag line from 00000080 back to 000000A0, when I change it. The other swatches seem to stick fine. The Dev Flag line on the card box also seems to revert back to 000000A0. I've uploaded the package files here, in case someone would like to take a look! Thanks for any help!
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Post by freeasabird on Jun 3, 2016 6:29:41 GMT -5
This may be a dumb thing to suggest because I have only ever used one debug item. I cloned it exported the mesh, stripped it in blender so it was just a plain mesh with nothing attached except a uv map, and made an obj file. Then chose some clutter and replaced that with the stripped down mesh. The item didn't retain any of the debug items coding except the vertex colour which was ok because it was a crystal (not the one I uploaded here). However when I tried this method on a glass from the bar it didn't work, the glass knew it should be behind the bar. I put it down to my inexperience and it probably was. I wonder how these objects remember or seem to even after I have reduced them to just a plain mesh?
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Post by martine on Jun 3, 2016 10:42:36 GMT -5
Thanks for the reply I actually 'fixed' the problem by using a similar method (don't know why I didn't think of that before, because I use it all the time, d'oh!). I extracted the microphone and box meshes + textures, then slapped them on decorative clones of a small plant. This worked fine, because they're completely new items (using just the mesh and texture data). I'd still love to know what caused the debug items to behave that way though!
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Post by Bakie on Jun 12, 2016 11:56:54 GMT -5
martineHi! I know it's a bit late, but your problem can probably be solved more easely next time if you have the same problem. If you go to the warehouse and then click the Object Catalog and scroll down to PlacementsFlagsLow, there you will see a list of checkboxes. One of those boxes is named: "ImmovableByUser"Simply uncheck this box and everything will work the same as your other objects.
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