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Post by eronoel on Jun 11, 2016 11:22:28 GMT -5
Hello, So I have a desk that I set to go against the wall (checked "edge against wall"). However, now when I have the game in half-walls mode (?) the chair & the desk (that goes in the desk chair slot) go invisible (fade) anytime the wall clips. I looked at the tutorial on making things not fade but my U3s are already set to 0. Is it possible to change this, or is this just the way the game mechanics is when things are set edge against the wall? Do the other U's do anything? The object is cloned from a desk. Thanks in advance
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Post by anska on Jun 11, 2016 13:57:28 GMT -5
If you scroll down a little on the menu where you checked "edge against wall" there's actually a checkbox to prevent this too: "Show Object if wall down" - it's fairly at the bottom of the list.
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Post by eronoel on Jun 11, 2016 20:01:12 GMT -5
Thank you, Anaska! I looked in that list before, but must have just totally overlooked it. I am pretty sure that will solve my problem
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