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Post by wizey on Jun 11, 2016 11:32:27 GMT -5
When I frankenmesh should I delete the extra rigs that also get import when I append? The tutorials on meshes here don't really mention on what to do with this extra rigs. Same question goes for the extra textures. I would appreciate it if someone could help me on this, I'm new to this whole cc thing. Thanks :D
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Post by Mathcope on Jun 11, 2016 12:01:33 GMT -5
Yes, you need to delete the extra rigs, you don't need more that one in the file.
As for the textures, I don't know what you mean? If you mean the textures of an item when you append it, you don't have to delete them, because the textures you put in blender don't import in Studio. You need to make a diffuse image and import it separately in the programme.
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Post by Kiara on Jun 11, 2016 12:07:19 GMT -5
I always delete the extra rigs imported - so far no issues. You don't need to delete any extra textures loaded into Blender as their just there for reference; they wont import back into Studio with your mesh.
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Post by wizey on Jun 11, 2016 13:37:12 GMT -5
Thanks for the response guys :D I want to finish my first ever cc
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Post by orangemittens on Jun 12, 2016 9:56:26 GMT -5
wizey , Mathcope , and kiara , you do not need to delete extra rigs or extra textures in Blender when making CAS or object meshes. When you import those .blends back into the .package Studio ignores anything but mesh groups that have the correct cut number. While it won't hurt to delete extra rigs and textures, it's an unnecessary step to do that.
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