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Post by axcolleen on Jun 15, 2016 17:19:41 GMT -5
Hello, This object is currently using .png to show which places I need transparency. When I use interpolated alpha in .DDS it just fills in the gaps with the same color. How can I make the black part transparent? Thank you for your help!
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Post by Mathcope on Jun 15, 2016 21:48:22 GMT -5
Hi, the most likely explanation is that your "Shader" is not set to "Phong Alpha". I'd recommend you to check THIS and THIS. That tutorials cover what you need to add that shader or the transparency resource such as Alpha Blend. However, the most easy way to make a transparet object is to clone an item that already has set up the Phong Alpha shader. One example is the Scrolls sculpture, but there's many of them you have to search for the best one you find in the catalog. That way you won't have to configure all the settings yourself. If you keep having problems after all, you can upload the .package and someone can take a better look at it.
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Post by axcolleen on Jun 15, 2016 21:56:50 GMT -5
Hello,
Aren't those tutorials make the entire object transparent? I'll try cloning that kind of object first. Thank you!
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Post by Mathcope on Jun 15, 2016 22:03:41 GMT -5
Well, yes, but after setting the Shader you need you have to actually give it transparency in the 2d editor. Either via .png or using DDS files with an grey scale alpha channel. If your .png image already has the transparency in that part it will affect only that part. You need to fill the other parts of the object with solid color as you did. That solid painted areas won't show transparency then.
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Post by axcolleen on Jun 16, 2016 10:19:49 GMT -5
I used the scroll sculpture but there's double transparency. I needed to use both sides of the crown, and hope there's a way to avoid that or a different approach :< These are my files: www.sendspace.com/file/9b0euhThank you >.< Edit: Never mind I saw a similar object. I think it won't show in the game. Thank you!
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