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Post by nygirl on Jun 16, 2016 21:44:33 GMT -5
I normally don't have any issues, in fact this program is amazing, but I have been avoiding using certain meshes lately as I noticed weird breaks/lines in certain meshes. They aren't always visible, seems to be from certain angles more than anything, but annoying enough. I've never had this issue until recently (within the last few updates of studio). I'm not sure if it is a Studio issue or a blender issue, something with the game itself after updates, or if I am possibly overlooking something. I checked to make sure the UV map was good, made sure all the vertices were combined, removed doubles, and nothing seems to be fixing the issue. I have also tested just doing a standalone recolor of the mesh I used (without editing in blender) and had the same issue, just on a smaller scale. Sometimes it also appears as a triangle, usually off to the side a bit more. Any insight into this would be greatly appreciated. here is the .package file if anyone wants to take a look. Again, any help is greatly appreciated.
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Post by orangemittens on Jun 17, 2016 6:46:01 GMT -5
Hi nygirl, welcome to Studio forums. I've taken a look at this .package and it has a problem that affects both the first and second UV maps: I can't say for sure this is causing the problem in the picture but it is definitely not how it should be. Is the recolor that won't round-trip a CC recolor or an EA recolor? If it's a CC recolor does the original item show up in the game correctly? If it's CC that shows up in the game correctly but your recolor does not can you post or PM me the item? If it's an EA item that won't round trip can you tell me which one it is?
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Post by nygirl on Jun 17, 2016 7:45:42 GMT -5
It wasn't showing up in Blender like that for me when I was having the issue, I not only checked but double checked.That is something quite obvious that I wouldn't just overlook. Could be possible I had it selected and something happened as I was closing blender out but I'll go back and fix and see if it makes a difference.
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Post by nygirl on Jun 17, 2016 8:30:13 GMT -5
I fixed both UV maps and the issue still persists. So I am just stumped. The other issue I am having is with the mesh DressSunButtons. I did a quick (and terrible) recolor to show the issue that I've been having. I didn't alter this mesh however and the breaks/lines show up as a triangle off to the side as I mentioned earlier. I just did create new mesh, changed the texture saved and exited studio and loaded it in game and this is how it showed up.
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Post by karzalee on Jun 18, 2016 11:50:40 GMT -5
i got same issue for EA recolor, the original mesh of EA also show the line at the bottom. I think that's graphic card issue?
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