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Post by leo4sims on Jun 22, 2016 12:43:17 GMT -5
Hello, I m working on a mesh, it is not finished yet but i m having a problem to get bake. I joined 2 parts and combine uvs. But bake gives me only legs shadow, it doesnt bake chair cushion. why can this happen? Because having this problem with some other meshes too.Thank you for your time Here is my blend obj file www.mediafire.com/download/x7axipgxudx7u0v/a.blend
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Post by inabadromance on Jun 22, 2016 13:23:04 GMT -5
hi! i think you shared the wrong file.. all i see is a basegame chair.
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Post by leo4sims on Jun 22, 2016 13:42:09 GMT -5
oh sorry just fixed the link with a blend file. And please dont mind the mesh and uv it is incompleted. But i must be doing something wrong when i join meshes because i get only one parts bake.
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Post by inabadromance on Jun 22, 2016 15:50:22 GMT -5
hi! please check this edited version. I believe something got messed up when applying the texture on materials. Because i work in solid view and i could see the texture even there.. which is odd, since everything should be plain gray. But anyway, i deleted all materials and re did that part. As a suggestion, i delete the original groups on a blend at the end, not at the begining. So that i can pick up the materials groups more easily than creating it from scratch. Sometimes that gets messed up. For example, you clone a plant. You have two groups. 0 the shadow, 1 the plant. Keep both, and do your mesh. When applying the material (which should have none), you click the circular button next to "new" and select the group of the plant. Go into UV map view, open the image you want to use for your texture or crate a new one to bake. Go back into 3d view, select the tab "texture" next to materials and change the image location just like you chose the material group.
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Post by leo4sims on Jun 22, 2016 15:59:09 GMT -5
oh thank you so much. I am really new to this and trying to learn. but as you told i always delete groups at first so thank you for that tip. I didnt apply any textures just tired to get a bake but something happened it got a texture. Is it important in which mode you do the baking? I mean should i do in solid mode or texture mode ? And also thank you so so much for your time and help for fixing it.
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Post by inabadromance on Jun 22, 2016 16:48:28 GMT -5
No at all. It's just something i do while creating something, i go from solid view to texture just to see how everything looks on both parts. You see how the light reflects on the object, and you should be in solid view to fix the doubles.
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Post by leo4sims on Jun 22, 2016 17:08:15 GMT -5
thank you one more time again
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