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Post by eirflower on Jun 24, 2016 18:14:55 GMT -5
Hi it's me again :^P I recently converted some of my sims 3 shoes meshes to sims 4, and they worked great! But now, I'm working on converting a bunch of Chisimi shoes (with permission of course!). To get them to fit the leg, i had to do quite a bit of editing, and figured it would be smarter to just mirror one shoe. They came out great! I transferred weights, they look good! I mapped the UV_1, ALSO looks good! But in game: They work with sliders, and they're weighted well, but that one shoe wont attach to the other leg. I have no idea what to do!
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Post by inabadromance on Jun 24, 2016 18:30:58 GMT -5
When you say "mirror" it means you did it by duplicating and turning it or with the modifier? Have you applied the modifier before doing the uv_1 if so?
It would be helpful to include the files, such as blender file and package.
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Post by eirflower on Jun 24, 2016 18:58:40 GMT -5
I applied the modifier, and then did the UV_1. It looks like it's totally fine, which is why I'm so confused. Here are the files!
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Post by wingly on Jun 24, 2016 19:18:00 GMT -5
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Post by eirflower on Jun 24, 2016 21:37:41 GMT -5
Thank you so much, Wingly! Can you tell me how you did it? I'm having a similar issue with a shoe that i didnt even mirror :^( The leg doesnt follow the foot...
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Post by wingly on Jun 25, 2016 8:12:01 GMT -5
I deleted the weights that you had and transferred new weights over from a pair of highheels. When you mirror, you end up having two different types of weights.
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