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Post by Brajan Summers on Jun 26, 2016 20:17:34 GMT -5
Ok, so i got the mesh in-game. BUT. How do i adjust the textures properly? i've been trying to figure it out for a while now. it gives me a headache. Also it seems i can't make it appear in-game. i mean i did everything as it should've. but nothing happens..
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Post by orangemittens on Jun 26, 2016 20:31:24 GMT -5
Hi Brajan Summers, the map looks like it might be getting pulled a bit by being introduced to an image that is not the same size that was used to make the map to begin with but unless I can see the object and the image that is supposed to be on it I cannot tell for sure. When you say you're able to get the mesh in the game but then you say it isn't appearing in the game it makes it difficult to know what exactly is happening. Can you explain that part a bit more and post your .blend and .package.
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Post by Brajan Summers on Jun 26, 2016 21:59:44 GMT -5
Hi Brajan Summers, the map looks like it might be getting pulled a bit by being introduced to an image that is not the same size that was used to make the map to begin with but unless I can see the object and the image that is supposed to be on it I cannot tell for sure. When you say you're able to get the mesh in the game but then you say it isn't appearing in the game it makes it difficult to know what exactly is happening. Can you explain that part a bit more and post your .blend and .package. Nevermind, i fixed it ps. was looking into a wrong category. also. how do i remove the shine from the object?
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Post by Mathcope on Jun 26, 2016 23:41:42 GMT -5
The Shine of the object is associated to the specular image. You have a tutorial HERE that shows how to remove the shine completely. If after doing it the shine still prevails, might be a problem with the normals, there you will have to split some edges.
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