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Post by phoenixc on Jun 29, 2016 3:57:50 GMT -5
"Sims 4 Studio respects the right of an artist to decide whether or not it is ok to share a recolor of their item"I want to recolor the Veranka objects (single booths) from here: veranka-s4cc.tumblr.com/post/145855162115/single-booths-as-many-people-requested-here-are Her therms of use are: Feel free to recolor/retexture anything but please do not include the mesh. Please credit with a link back to my blog or actual post
I respect that but I don’t know how to remove the mesh from my recolor package… I tried to find a tutorial for this... If there is a tutorial, please give me the link, if not, please give me the necessary step. I want to add this recolor to my restaurant EA furniture set recolor : www.modthesims.info/download.php?t=578895 Please help
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Post by orangemittens on Jun 29, 2016 8:01:15 GMT -5
Hi phoenixc, technically speaking all Sims 4 object recolors include the mesh and there is no way to share a recolor of a Sims 4 object that doesn't. There is a way around the problem of sharing a recolor that doesn't require the original, however. What Sims 4 Studio does is make a recolor that will not function without the original creator's entire .package in the Sims 4/Mods folder. These recolors require a link back to the original item so that downloaders can download the original and the recolor. Most creators who allow sharing of recolors are referring to this feature of Sims 4 Studio when they say they allow recolors that won't work without the original or when they say they allow recolors but require a link back to the original. If a particular creator's TOU isn't clear on this point the best thing to do is contact them to be sure this is what they mean. If you want to use Sims 4 Studio's recolor feature there is a tutorial HERE that shows how. This tutorial will show you how to make a recolor of custom content that requires the original item in the Sims 4/Mods folder in order for the recolor to be used in the game. As long as you're using Sims 4 Studio to make your recolor there are no special steps required to create a recolor that requires the original .package in the Mods folder with it in order to work.
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Post by phoenixc on Jun 29, 2016 10:12:41 GMT -5
Thanks for replay, I understood only after I read your answer of 7 June to vegkase. It could be better to write at the final of tutorial what you explain in the post because without that nowhere says that the original must be. your post: If you make a recolor of custom content you need to have the original.package that you cloned in the Sims 4/Mods folder with your recolor in order for your recolor to work properly in the game. Having it in the Sims 4 Studio/Mods folder is necessary for you to clone it but it won't make your recolor work in the game. (Or something similar as a warning)
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Post by orangemittens on Jun 29, 2016 16:54:41 GMT -5
Actually, if you read the beginning of the tutorial there is a section that I have underlined to emphasize its importance. It reads: Please note that while this tutorial will create an item with its own unique standalone catalog entry it will not create an independently functional item. In order to show up in the game properly your recolor will need to have the original item in the Mods folder with it. If you plan to share the recolor you should provide a link back to the original item so the person downloading your recolor can get the original item too...otherwise your recolor will not work properly in their game.
It really doesn't matter where I write it...there will always be people who miss reading it. That's one reason we have a creator help section and a thread below the tutorial for questions.
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Post by phoenixc on Jun 30, 2016 1:52:14 GMT -5
Actually, if you read the beginning of the tutorial there is a section that I have underlined to emphasize its importance. It reads: Please note that while this tutorial will create an item with its own unique standalone catalog entry it will not create an independently functional item. In order to show up in the game properly your recolor will need to have the original item in the Mods folder with it. If you plan to share the recolor you should provide a link back to the original item so the person downloading your recolor can get the original item too...otherwise your recolor will not work properly in their game.
It really doesn't matter where I write it...there will always be people who miss reading it. That's one reason we have a creator help section and a thread below the tutorial for questions. Thanks for replay, and sorry for my mistake... Edit: For a CC object recolor to keep the mesh inside I must use object "override" ? I wonder this because I found the wording of the "mesh included" in some recolor CC objects... (For personal use I would like to have a single package with mesh and mine recolor) Solved
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Post by orangemittens on Jun 30, 2016 8:00:53 GMT -5
You're welcome And for anyone else reading this with the same question you posted last, in order to make a standalone CC recolor that will work without the original you should click the Create 3D mesh button instead of the recolor or override buttons. If you click the override button the item will be an exact clone that replaces the original so your downloaders would only be able to have your recolor or the original in their game but not both at the same time.
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Post by phoenixc on Jun 30, 2016 8:21:03 GMT -5
You're welcome And for anyone else reading this with the same question you posted last, in order to make a standalone CC recolor that will work without the original you should click the Create 3D mesh button instead of the recolor or override buttons. If you click the override button the item will be an exact clone that replaces the original so your downloaders would only be able to have your recolor or the original in their game but not both at the same time. I opened the original package in S4S, I imported the dds files (recolor) overriting the existing texture, I saved the package ... I'm using the original saved package alone in game, without the original package and it work.
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