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Post by littlehunnnym on Jun 17, 2016 2:43:00 GMT -5
Hi lollipopz157, welcome to Studio forums. I'm not sure which thing you're referring to. Once you've made your selection from the thumbnail list page and clicked the Next button you should see a pop up box that allows you to name and save the .package. Once you save the .package you will be taken to the Model Viewer page where the hair you selected and cloned will be displayed on a model. Hi I Just Made A Skirt In Blender I Used The Sim Model In Studio I Filtered It To Female>Adult>Clothing Bottom I Used Th Naked Sim To Save Time I Made The Skirt In Blender By Hand But When I Saved The Blender File To Studio It Never Showed Up I Used All Of The L0d Things Any Advice
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Post by GeometricSims on Jul 3, 2016 14:51:22 GMT -5
You need to change the cut numbers for the mesh.
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Post by GeometricSims on Jul 3, 2016 15:01:14 GMT -5
Here is a post that I made previously that may help you understand cut numbers:
"Open a mesh that is similar to your new mesh and then export it (eg, you said you wanted to make a skirt, so export a new skirt). Open it in Blender and you will see the different mesh groups on the panel to the right and when you click them, different parts of the mesh should become highlighted. At the bottom right-hand corner column, scroll all the way to the bottom and you should see the cut numbers. For this particular part of the hair, you will need to check what the cut numbers. For example, if the mesh that you exported (the one that you check the cut numbers for), had the cut number 0001 when the fringe was clicked, you would need to go back to your mesh, select the fringe that you made and change the cut number to 0001. Then, on the example mesh, you'll check the cut number for the longer part of the hair- let's say it's 0002. Again, you would go back to your mesh and put the longer hair part of the mesh as the cut number 0002. The next thing you need to do is to save the file and import it into the example mesh on S4S, NOT the mesh which you downloaded your parts to make your mesh. This is because you changed the cut numbers to match the example mesh. To make this easier, think of the cut numbers as co-ordinates on a graph- the cut numbers tell S4S where to place the meshes that you have merged."
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