|
Post by cupidjuice on Jul 5, 2016 19:50:44 GMT -5
On several package files throughout the last couple of days I haven't been able to import LOD 1, the model doesn't update and the poly count stays the same as the original cloned clothing.
I can import every other LOD fine, and I tried exporting the binary file from another LOD, and imported it via warehouse- the model will update but not the poly count?
is anyone else having this issue, or know a work around it, I've never had this problem before.
|
|
|
Post by Brajan Summers on Jul 5, 2016 20:03:45 GMT -5
what item is it? if it's an accessory like bracelet/necklace or earring. or even glasses you have to create duplicate of the same mesh and just put the different cut in it. that says 0001 or 0000 depending on which you used before.
|
|
|
Post by Brajan Summers on Jul 5, 2016 20:04:46 GMT -5
Also the cut numbers are responsible for your item to appear in the studio. LOD1 for accessories uses different cut then LOD0, same goes with hair. but there are 3 cuts. but that's because of the hair chops for hats etc.
|
|
|
Post by cupidjuice on Jul 7, 2016 12:19:00 GMT -5
Also the cut numbers are responsible for your item to appear in the studio. LOD1 for accessories uses different cut then LOD0, same goes with hair. but there are 3 cuts. but that's because of the hair chops for hats etc. It was the peplum dress on the right the cut numbers remained the same, it was a simple mesh edit (added a button) and glorified recolor. Sometimes it follows suite and imports LOD1, other times only the model updates but Poly + Vert remain the same. All other LODs seem to import and export fine.
|
|
|
Post by orangemittens on Jul 7, 2016 21:33:46 GMT -5
Hi Gohliad, is this something you've experienced only with the latest version of Studio? Is it only happening with this particular peplum dress.package or with others? Can you walk me through the steps that lead to the problem so I can try to duplicate it or send me the .package and .blend that cause the problem to occur?
|
|