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Post by John-Sims on Jul 7, 2016 6:54:11 GMT -5
Ok so after a really looong time I finally made a nice hair mesh in blender..The thing is that when I try to texture it the hair texture will always be VERY blurry and unrealistic...this is not the first time it happened-no matter how much I sized everything the blurriness would ALWAYS be there...I also have an other question-how do you attach bones to blender?? Also if I missed something please let me know! ~Thanks~
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Post by cupidjuice on Jul 7, 2016 12:01:42 GMT -5
Sims4Studio has many tutorials, including how to transfer weights Posting your package file would be helpful for anyone wanting to help. But just off the top of my head, you may need to adjust your uv map. Using the sculpt tools also tends to stretch your mesh out in an unappealing way, causing the texture to be stretched, the further your vertices are apart.
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Post by John-Sims on Jul 10, 2016 17:40:53 GMT -5
Sims4Studio has many tutorials, including how to transfer weights Posting your package file would be helpful for anyone wanting to help. But just off the top of my head, you may need to adjust your uv map. Using the sculpt tools also tends to stretch your mesh out in an unappealing way, causing the texture to be stretched, the further your vertices are apart. I didn't use the sculpt tools..I've also tried that in another mesh and it's still blurry like that..what if I subdivide the mesh?? Will that make the vertices come closer? Or do I need to change the way my mesh is unwraped? At the moment I have project from view. ~Thanks~
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Post by cupidjuice on Jul 10, 2016 17:54:07 GMT -5
Sims4Studio has many tutorials, including how to transfer weights Posting your package file would be helpful for anyone wanting to help. But just off the top of my head, you may need to adjust your uv map. Using the sculpt tools also tends to stretch your mesh out in an unappealing way, causing the texture to be stretched, the further your vertices are apart. I didn't use the sculpt tools..I've also tried that in another mesh and it's still blurry like that..what if I subdivide the mesh?? Will that make the vertices come closer? Or do I need to change the way my mesh is unwraped? At the moment I have project from view. ~Thanks~ Understood. I can't say much because I haven't seen it, but posting your package file would make it easier for others help.
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