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Post by jessimadoo on Jul 7, 2016 19:20:56 GMT -5
I've recently converted some glasses I made in the past for kids. Everything looks great, it's just that there's a problem seemingly associated with the glasses themselves... The Sim's bottom half is mirrored. (Well, not quite mirrored, as it looks like the back of the Sim's, er, back.) It also shows up in the game. I know it's associated with the glasses because it only does this for them. As far as I know, I didn't do anything wrong, unless "shrinking" an original adult mesh to fit the kid is not considered converting properly. Otherwise, I don't know how it got this way, unless maybe I pressed a button on Blender that did something without realizing. (Anything is possible with me, it seems ) Is there a way to get rid of this effect? Thank you!
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Post by orangemittens on Jul 7, 2016 21:10:36 GMT -5
If you post the .package someone can take a look at it.
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Post by jessimadoo on Jul 8, 2016 18:39:19 GMT -5
Oops! I couldn't figure out how to insert a package file on here, so I just uploaded it to SimFileShare. Hope that's okay. simfil.es/95154/
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Post by Spirashun on Jul 8, 2016 22:23:11 GMT -5
I took a look and those legs are a part of the mesh itself- if you go into blender and just delete them it should look fine in S4S and Blender. You'll have to split the glasses to fill the second cut number that the legs were taking up, too. (Usually it'd be the lenses but you can *probably* just pick part of the frames, I haven't worked with glasses before though) Voila!
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Post by Feyona on Jul 9, 2016 0:18:58 GMT -5
Spirashun if jessimadoo deletes those legs she won't be able to import mesh back in S4S. I downloaded the file and tried to do it in blender and S4S says that some UV is missing. I would do it another way. I would delete in edit mode that part with legs and append lenses exported from another .package, sized them down, did bone assignment and vertex painting (making sure that lenses have the same cut number as in original file), also I would check uv_0 and uv_1 for frames and lenses. This package requires 2 parts, lenses and frame so I believe one part can't be deleted completely. P.s. I never worked with glasses, I made earrings and recently read a few tutorials about how different meshes work. So this is what I would do. Please correct if I gave wrong advice.
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Post by Spirashun on Jul 9, 2016 3:27:48 GMT -5
Feyona I'm guessing you didn't put part of the glasses' frames into the legs' cut number? That error is what happens if she doesn't put part of the frames into the same number the legs had previously been filling. By deleting the legs and having a totally empty cut # S4S gets confused because that cut number now has nothing in it, aka 'the UV is missing'. Adding lenses like you said essentially does the exact same thing as putting the frames in by putting something into the cut #.
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Post by Feyona on Jul 9, 2016 3:46:46 GMT -5
Spirashun when you tell adding frames, do you mean just creating 2 frames one for each cut? But this will increase polygon count without adding any functionality. If glasses were created without lenses intentionally, probably I would try to clone earrings (item with one cut number).
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Post by jessimadoo on Jul 9, 2016 13:04:46 GMT -5
Hi, thanks so much to both of you for the detailed help! I will try out both your suggestions and see what works. I'll let you know how it goes. Thanks again
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Post by Spirashun on Jul 9, 2016 16:12:36 GMT -5
Spirashun when you tell adding frames, do you mean just creating 2 frames one for each cut? But this will increase polygon count without adding any functionality. If glasses were created without lenses intentionally, probably I would try to clone earrings (item with one cut number). No I just meant splitting one mesh into two parts, so no significant poly increase. Earrings would be good, too.
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Post by Feyona on Jul 10, 2016 15:47:12 GMT -5
Spirashun when you tell adding frames, do you mean just creating 2 frames one for each cut? But this will increase polygon count without adding any functionality. If glasses were created without lenses intentionally, probably I would try to clone earrings (item with one cut number). No I just meant splitting one mesh into two parts, so no significant poly increase. Earrings would be good, too. Ah! I see. Yes, that makes sense.
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