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Post by amaryll on Jul 10, 2016 8:18:24 GMT -5
I am sorry if I am being particularly slow, but is there a solution for the seamline problem (overlapping vertices)? I am aware that there has been a fix added to Studio that helps with seamlines between two different mesh groups. But I am having problems with the seamline on the sides of the mesh and on the same group. It just looks too sharp in the game. However, not splitting the seam leads to the old weird shadows problem.
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Post by cupidjuice on Jul 10, 2016 19:02:35 GMT -5
Could you post your package file? It could be the uv. Even if the vertices on your mesh are seamless, the UV could have a gap in it. Select your mesh in the model window, and select "edit mode." Then select "A" to highlight the entire mesh. The UV window will look like the photo below (except all will be orange, and highlighted.) Simply right click a vertices in the UV window where you see the gap, then select to adjacent one by shift + right clicking. Both vertices should be orange. Hit "W" on your keyboard, it will weld them. Do this for all the vertices.
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Post by amaryll on Jul 11, 2016 9:25:24 GMT -5
Thank you for your answer, Gohliad. I am afraid the problem is a different one, however. The file is here if you'd like to take a look.
I seem to get these sharp seam lines on all my meshes for some reason. They occur where the UV is, by necessity, split up, at the seams where the back of the mesh meets the front - the insides of the legs and the line along the right side of the mesh (while the left one, where the UV just wraps around is completely fine).EDIT: Please ignore this thread. I seem to have found an embarrasingly simple way of fixing this on my own.
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