pyxis
New Member
Posts: 8
|
Post by pyxis on Jul 10, 2016 14:37:52 GMT -5
Hello! I have a few questions about CAS creation that have been puzzling me for a while. Hoping some of you could help clarify things.
1) How do you determine genetic value of non-default eyes? Is it just as simple as ticking the eye color box in s4s?
2) On the subject of genetics, how do you determine genetic values for non-default skintones?
3) Does the "disable for random" option not work for aliens? I have some cc (accessories, mainly) that still spawn randomly on them even when they are definitely not enabled for random.
4) Has anyone ever found the EA teeth textures extracted anywhere? I've searched through all the fullbuild packages and all I could find was the kid teeth, and I'm desperate for a replacement of the gross grey EA teeth.
Thanks in advance for anyone taking the time to look at this. :>
|
|
|
Post by amoebae on Jul 10, 2016 23:08:45 GMT -5
I don't know about the other questions, but there is a 'Disallow for aliens' batch fix, in addition to disallow for random. Perhaps you have to do both?
|
|
pyxis
New Member
Posts: 8
|
Post by pyxis on Jul 12, 2016 18:51:21 GMT -5
Ah, alright, thank you. I was hoping to keep that stuff enabled for aliens to use if I want them to, but I guess it's not a big deal to disable it.
|
|