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Post by Mathcope on Jul 10, 2016 19:43:35 GMT -5
I was wondering if there's a way to add a model mesh to a .package. For example if I have an object that has, phong and phong alpha groups in blender, but I also need to split in one more mesh group to apply full bright shader. Is it possible? I already know that I should always find the correct item to clone trying that it fits the most possible to the effect I want to achieve. This is just curiosity. Since I've seen these picture I a tutorial in the forum. As you can see the "add" button was available in the previous versions of Studio but that can no longer be done as I see. Is there a reason for that? It think it would be very nice for some projects, sometimes the clone just doesn't fit your requeriments as you like. It would give more flexibility to creating and playing with the shaders. orangemittensThank you!
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