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Post by shizuka on Jul 12, 2016 14:15:43 GMT -5
Hi! I'm trying to edit a EA's jacket but my knowledge its very limited. I tryed to read everything I could find in this forum and still I can't see what I'm doing wrong. (My english its very bad sorry in advance) When I import the .blend to s4studio this is what is looks like my blend file 1drv.ms/u/s!AnZiT1nST-v1gn7YiVG2FcSa6pxg package 1drv.ms/u/s!AnZiT1nST-v1gn8mm6loTdA2wUED
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Post by taraalex on Jul 12, 2016 14:31:47 GMT -5
Hi there! Have you edited the texture?
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Post by shizuka on Jul 12, 2016 14:49:18 GMT -5
Hi there! Have you edited the texture? Hi! Yes, I edited the texture (the alpha channel too) texture: 1drv.ms/u/s!AnZiT1nST-v1gwFTzO5tkMfIdlNH
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Post by bukovka on Jul 14, 2016 1:34:47 GMT -5
I can not download your package. Edit the UV layout. Make sure that the jacket does not intersect the body
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Post by fuyaya on Jul 14, 2016 5:36:46 GMT -5
I took a look to you package.
The matter is that you deleted the tee shirt. So it missed to body under the jacket. You added a full body in order to resolve the matter.
So on you clothes you have the body and the jacket as two diffezrent elements. You havn't deleted the body part that are no showing and the jacket isn't relied to the body. If I join the two mesh I can see that the UV map of the Jacket is larger than the UV Map of the body.
For the clothes you have one textures for alls the parts of the mesh. So the texture of the jacket is over the jacket and over the skin. In order to resolve you matter you have to adjust the uv map of the skin and the jacket in order to being at the exact same place.
But for a better meshing I recommand you to weld the jacket and the body part. The package will have less polygone and you can separate the slin UV Map to the clothes UV Map in a better way. Considering that there are always few pixels margin beetween what we create and what the game do
Hope it was understandable
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