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Post by asvpjay on Jul 12, 2016 22:48:54 GMT -5
Any help? Please I need to finish this
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Post by sparrows on Jul 13, 2016 4:22:25 GMT -5
Eyeballing it, it looks like you've got part of the texture laid over the area used for the scalp.
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Post by taraalex on Jul 13, 2016 7:18:48 GMT -5
Can you upload your package so I can have a look at the texture?
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Post by asvpjay on Jul 13, 2016 12:26:59 GMT -5
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Post by Feyona on Jul 13, 2016 16:35:48 GMT -5
asvpjay I checked your package. You need to edit UV map and place UV of the beard on specific part of EA texture map. Right now your beard is placed on texture 1024x1024 size or 1x1 and EA uses 1024x2048 or 1x2. Check this post to see EA map and this for body texture templates. Open body texture in Blender and move your UV in place. When you open 1024x2048 texture your UVs will stretch along x axis by 50%, you will need to scale it down. Another thing that you will definitely have to add is the second UV map which will allow your beard to work with sliders. You will need another template which you can find here along with explanation how it works. I hope it helped. P.s. Also Your mesh has 10000 polygons which is kind of a lot for the Sims 4. The lower par of the beard is too detailed, polygons on the lower part are too small and create unneeded geometry. I assume you're going for curly beard. But you can create this effect with good texture. And some polygons protrude the head so basically it's another geometry that won't be used by game but might damage weak GPU.
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Post by asvpjay on Jul 13, 2016 17:23:20 GMT -5
Thanks. Can't I just lower the poly?
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Post by asvpjay on Jul 13, 2016 18:09:49 GMT -5
asvpjay I checked your package. You need to edit UV map and place UV of the beard on specific part of EA texture map. Right now your beard is placed on texture 1024x1024 size or 1x1 and EA uses 1024x2048 or 1x2. Check this post to see EA map and this for body texture templates. Open body texture in Blender and move your UV in place. When you open 1024x2048 texture your UVs will stretch along x axis by 50%, you will need to scale it down. Another thing that you will definitely have to add is the second UV map which will allow your beard to work with sliders. You will need another template which you can find here along with explanation how it works. I hope it helped. P.s. Also Your mesh has 10000 polygons which is kind of a lot for the Sims 4. The lower par of the beard is too detailed, polygons on the lower part are too small and create unneeded geometry. I assume you're going for curly beard. But you can create this effect with good texture. And some polygons protrude the head so basically it's another geometry that won't be used by game but might damage weak GPU. Do you know where I put the part that is highlighted?
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Post by Feyona on Jul 13, 2016 18:23:29 GMT -5
asvpjay check this post for EA map and place the second part somewhere in bright blue area, that area is for extra parts of the mesh.
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Post by Feyona on Jul 13, 2016 20:11:59 GMT -5
Thanks. Can't I just lower the poly? I didn't see this post. You certainly can (I hope you know how because I don't :D. Usually I decimate the mesh in Blender)
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Post by asvpjay on Jul 13, 2016 20:59:36 GMT -5
asvpjay check this post for EA map and place the second part somewhere in bright blue area, that area is for extra parts of the mesh. did that but how would i uv map a custom beard mesh?
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Post by asvpjay on Jul 13, 2016 21:05:17 GMT -5
Thanks. Can't I just lower the poly? I didn't see this post. You certainly can (I hope you know how because I don't :D. Usually I decimate the mesh in Blender) Do You think if I send it to you?(Well you already have it) Could you fix it for me?
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