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Post by leo4sims on Jul 19, 2016 13:07:23 GMT -5
hello, i have a problem with a mesh. Here is my blend file www.mediafire.com/download/x0zmz8usx7cvfpd/palet_ct.blendMesh is normal when i open it as blend. but when i export it as obj and open it ,it seems to be broken like some parts missing. I thought it is about a tuning about blender but i dont know what to do. Can anyone tell me what should i do please ?
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Post by Mathcope on Jul 19, 2016 13:26:42 GMT -5
I don't really understand the problem. Can you describe it a little more and add some picture? When I open the blend file I can see the item just fine. There's a modifier unapplied to decimate the mesh. If I apply and export as .obj and then open a new project and import it I still can see it fine.
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Post by leo4sims on Jul 19, 2016 13:39:46 GMT -5
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Post by leo4sims on Jul 19, 2016 13:41:02 GMT -5
If you just import it no problem, but when you export a mesh with s4studio and open it then the problem happens
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Post by Mathcope on Jul 19, 2016 13:49:14 GMT -5
You might have some wrong options in the obj export settings. I did not run into this problem when I did the same.
What you can do is append instead of importing the obj item.
Go to the blender you exported from Studio, the one with the original EA mesh. Then go to File/Append. Then search through files until you find the "palette" blender file. Select it. Then in the folder meshes objects choose the right one. IN this case named chamferbo9. That's all. You have the mesh in the file without having to export and import in any kind of format.
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Post by leo4sims on Jul 19, 2016 14:29:56 GMT -5
ahh thank you so much for that tip. I didnt know i can import blend files
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Post by leo4sims on Jul 19, 2016 14:31:25 GMT -5
but when i do it, mesh doesnt come to blender :/
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Post by leo4sims on Jul 19, 2016 14:34:04 GMT -5
oh it worked when i choose the file in object folder but it has same problem. So weird I clicked double sided then calculated normals and problem solved. Thank you for your time
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