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Post by whitecrow on Jul 21, 2016 10:06:00 GMT -5
Hey again! I am trying to convert a hair by Peggyzone and it has those weird, black marks all over the mesh. I've tried many things but can't get to fix it. Does anybody know how to fix those?
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Post by whitecrow on Jul 23, 2016 4:56:09 GMT -5
bump
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Post by orangemittens on Jul 23, 2016 9:19:48 GMT -5
I haven't used Milkshape in a long time so I'm probably not much help, but I remember there were times when importing a .obj into MS caused that issue. I got around it in various ways...sometimes by using a different format.
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Post by whitecrow on Jul 23, 2016 9:53:16 GMT -5
Hello orangemittens I kind of grew up with Milkshape at TS3 times, but basically I only use it to move the UV-Map to make it fit for TS4. I will try in Blender and see if the issues remain. I have been exporting the Meshes from TSRW with .wso format, maybe that is the issue.
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Post by whitecrow on Jul 23, 2016 12:25:06 GMT -5
Now, the thing is that the mesh seems to be fine in S4S, ingame however I have this shine problem: Does anybody mind taking a look at it? www.mediafire.com/?09s02s7mkrqahhb
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