|
Post by John-Sims on Jul 23, 2016 12:12:23 GMT -5
So I've Created a bed mesh in blender. But how can I make this to be Used and not to be just decorative??
Also how can I make some converted items be functioned like the originals?-For example I converted an oven ( Midnight Hollow ) to TS4 but it doesn't work exactly as it is supposed to be...the frying pan is deep in the mesh and in the surface where it was supposed to be..How do I fix that??? If someone can help me please post some information in this thread or link me to a tutorial. Thanks.
|
|
|
Post by Bakie on Jul 24, 2016 10:04:09 GMT -5
To make meshes function like they're supposed to, you will have to clone an item from the sims 4 that works the same and then replace it's mesh. In your case, the mesh of the bed must have the same height and length as the ones in game, so the animations will also work. But as I'm not that into meshing yet, someone else can probably help you a lot better with this.
|
|
|
Post by anska on Jul 24, 2016 10:54:45 GMT -5
Hi Giannisk, If you open your stove (or any stove) in S4S and go to the Rig/Slots tab you should find two slots for siminteraction. I haven't tried it myself, but if you move those to the location where you want your sim's frying pan to go it should solve the issue - you probably only need to elevate them slightly.
|
|
|
Post by John-Sims on Jul 24, 2016 11:39:17 GMT -5
To make meshes function like they're supposed to, you will have to clone an item from the sims 4 that works the same and then replace it's mesh. In your case, the mesh of the bed must have the same height and length as the ones in game, so the animations will also work. But as I'm not that into meshing yet, someone else can probably help you a lot better with this. Thanks a lot for replying to me! The thing is that there are not many beds that have the same height as the mesh I've done has a platform (-giving it extra height-) and on top of the platform there's the bed. My mind always goes to the bunk beds...there's no that high EA mesh but still the sim will sleep on the bed and not on the air..how did they do that? ~Thanks!!~
|
|
|
Post by John-Sims on Jul 24, 2016 11:42:12 GMT -5
Hi Giannisk, If you open your stove (or any stove) in S4S and go to the Rig/Slots tab you should find two slots for siminteraction. I haven't tried it myself, but if you move those to the location where you want your sim's frying pan to go it should solve the issue - you probably only need to elevate them slightly. I've already adjusted the rig in a lot of my projects (conversions mostly) and I've done that for the oven as well. But it doesn't work for some reason.Do I have to adjust something is S4Studio as well? ~Thanks!!!~
|
|
|
Post by anska on Jul 24, 2016 12:06:45 GMT -5
Would you let me have a look at your package? It's much easier to figure something out, if you can actually look at things yourself.
|
|
|
Post by John-Sims on Jul 24, 2016 18:32:13 GMT -5
Would you let me have a look at your package? It's much easier to figure something out, if you can actually look at things yourself. Sure! Make sure that you put the package in the game to see what's wrong as there's another issue which I can't really explain which can be seen when the sim opens the oven to bake something (like cookies or cake etc.) But could you please show me how? I don't know how toupload my packages yet ~thanks!~
|
|
|
Post by freeasabird on Jul 25, 2016 7:16:18 GMT -5
Hi giannisk13, regarding the beds I have some tips for you. I can't comment on the bunk beds you mention as I've not seen them but I suspect the slots have had their height adjusted to compensate for the mesh. This is something That I have never even contemplated, the bed rig is still a mystery to me. All the double beds are the same height so to make yours work its as Bakie said, clone one that you feel is a good match and adjust your frame to match it. I have never had any real success with custom bedding so my advice here is to just replace the EA frame with your custom one and use the EA bedding. Not all the bedding has the same bump and spec maps The really expensive bed has 2 spec maps that I can see and I feel is a pain to use as a clone especially if it's your first go at it. The Utopiate bed is good base as it only has 2 meshes high and med and it doesn't have those little leg shadows that your bed won't need. When placing your frame under the bedding in blender make sure that nothing obstructs the slots around the edges, you can see them clearer by going to the rig and setting the slots to show as B-BONE (click what looks like a little man and the settings are just below). Oh yes the shadow lods for the beds are sometimes different, some are joined as one mesh and others use both the frame and bedding separately so it always pays to export the EA shadow lod and take a look at before you make your own. Uploading your package to something like OneDrive copy the address of the package and paste into the above link box
|
|
|
Post by John-Sims on Jul 25, 2016 12:38:17 GMT -5
Hi giannisk13, regarding the beds I have some tips for you. I can't comment on the bunk beds you mention as I've not seen them but I suspect the slots have had their height adjusted to compensate for the mesh. This is something That I have never even contemplated, the bed rig is still a mystery to me. All the double beds are the same height so to make yours work its as Bakie said, clone one that you feel is a good match and adjust your frame to match it. I have never had any real success with custom bedding so my advice here is to just replace the EA frame with your custom one and use the EA bedding. Not all the bedding has the same bump and spec maps The really expensive bed has 2 spec maps that I can see and I feel is a pain to use as a clone especially if it's your first go at it. The Utopiate bed is good base as it only has 2 meshes high and med and it doesn't have those little leg shadows that your bed won't need. When placing your frame under the bedding in blender make sure that nothing obstructs the slots around the edges, you can see them clearer by going to the rig and setting the slots to show as B-BONE (click what looks like a little man and the settings are just below). Oh yes the shadow lods for the beds are sometimes different, some are joined as one mesh and others use both the frame and bedding separately so it always pays to export the EA shadow lod and take a look at before you make your own. Uploading your package to something like OneDrive copy the address of the package and paste into the above link box Thanks!! I'll try it and the I'll update!!!
|
|