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Post by keysmuse on Jul 26, 2016 17:06:31 GMT -5
Hi, so I'm unaware whether or not I can specifically state my issue or if there's an age limit so if I'm in the wrong please tell me and I'll edit the post immediately!!
I'm trying to create some nsfw poses for my male sims, using cmar's bottom nude mesh. The thing I'm confused about is how I can keep the mesh of the //bottom mesh// but also pose the rig and keep them connected so I know exactly where to position other body parts?
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Post by MisterS on Jul 26, 2016 21:10:17 GMT -5
keysmuse yes we have an age limit, we are a 13+ forum, we cannot discuss or post pics of adult content. We can help you with poses in general but not specifically nsfw as we are sfw, if that makes sense.
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Post by keysmuse on Jul 26, 2016 21:23:37 GMT -5
keysmuse yes we have an age limit, we are a 13+ forum, we cannot discuss or post pics of adult content. We can help you with poses in general but not specifically nsfw as we are sfw, if that makes sense. Ah I completely understand that, I wouldn't want to put anyone in a place that might make them feel uncomfortable or unsafe (why I tried to word my op carefully) However, would it still be possible for someone to help me learn how to attach a mesh to a rig? I've searched everywhere but I'm stumped Thanks again for clarifying!!
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Post by phyre on Jul 26, 2016 23:56:57 GMT -5
Adding a mesh to a rig is actually really easy! First, import the mesh into blender and get it into the position you want. Second, look for the bone(s) that you want the mesh to be attached to in the sense of its movements. In your case it should be something like the lower torso but, say, if you wanted to pose out a coffee cup you would attach it to the hand. Now first click the bone (or set of bones) the mesh should follow, then your mesh, and hit Ctrl-P on your keyboard to open the pose menu. Simply select "child off" and you are done! Now your mesh will move when the selected bone(s) move for pose/animation reference. You can also take a look at the link below if somehow my instructions weren't clear, parenting or childing objects is a very simple action and described at the top of the page. wiki.blender.org/index.php/Doc:2.4/Manual/Rigging/Skinning/Objects
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Post by keysmuse on Jul 27, 2016 16:29:54 GMT -5
Adding a mesh to a rig is actually really easy! First, import the mesh into blender and get it into the position you want. Second, look for the bone(s) that you want the mesh to be attached to in the sense of its movements. In your case it should be something like the lower torso but, say, if you wanted to pose out a coffee cup you would attach it to the hand. Now first click the bone (or set of bones) the mesh should follow, then your mesh, and hit Ctrl-P on your keyboard to open the pose menu. Simply select "child off" and you are done! Now your mesh will move when the selected bone(s) move for pose/animation reference. You can also take a look at the link below if somehow my instructions weren't clear, parenting or childing objects is a very simple action and described at the top of the page. wiki.blender.org/index.php/Doc:2.4/Manual/Rigging/Skinning/ObjectsThank you so so much!! You're a star! I'm going to try this out now Thank you again I really appreciate it
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