|
Post by arwenkaboom on Jul 27, 2016 4:15:55 GMT -5
So if my mesh is correct in blender, when i import it in S4S its inside out, normals are fliped. So i tried fliping it in blender and then they are correct in S4S. Did anyone have this issue before? I guess its fine to be incorrect in blender as long as its okay in the game i guess, but it bothers me, my senses are tingling.
UPDATE NVM im stupid
|
|
|
Post by anska on Jul 27, 2016 5:04:22 GMT -5
What do you mean by inside out, does the texture get shown on the inside of the model? (I am just asking this stupidly, because while from your text I would think you have a problem with the diffuse, your header sounds as if you had trouble with the normal/bumpmap.)
|
|
|
Post by arwenkaboom on Jul 27, 2016 5:30:31 GMT -5
Normals in blender, ive unchecked backface culling, seemes fine. But baking is messed up, i guess im going with no spec on this one.
|
|
|
Post by arwenkaboom on Jul 27, 2016 12:36:19 GMT -5
Well it got fixed, normals are facing out in both blender and s4s after restarting pc. Im confused but hell ill take it.
|
|