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Post by jessimadoo on Jul 28, 2016 10:52:46 GMT -5
Hi! I am having a problem with my mesh. Originally, the mesh didn't seem to change at all, so I changed the cut number in Blender (it said the mesh was GEOM 0004 so I changed it to that, but I could be wrong) and it seemed to help change the bottom of my mesh from the original, but the arms are still looking wonky. It's hard to explain so here's a picture: And here is the package file: www.simfileshare.net/download/100937/Have I done something wrong? How can I get the sleeves to fit my updated mesh? Thank you!
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Post by inabadromance on Jul 28, 2016 15:06:29 GMT -5
hi! looking at only the package in this particular case isn't going to help us to know how the original file is. Please, can you share your .blend file you're trying to import? Each cut number of each group must have the same numbers as the original mesh. I'm assuming you need to change the top part's cut numbers too.
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Post by jessimadoo on Jul 28, 2016 15:44:49 GMT -5
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Post by inabadromance on Jul 28, 2016 16:43:35 GMT -5
umnn.. i'm just only guessing here since i'm missing info.Such as, how many groups the original package had. You have to have exactly the same cuts and same groups on your mesh too. I suggest you to clone simple top with one single group. Such a tank or something simple like that. Export the mesh, check the cut number and put that number in your mesh. then import your mesh into that package.
Also, you should delete the extra rig that is imported in your blend. Right click on the name and delete.
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Post by jessimadoo on Jul 28, 2016 19:05:22 GMT -5
I'm sorry, I didn't think about that! I think there were five cuts and I merged them into one. I guess that was my problem. In any case, I followed what you said about importing it into a different mesh and it worked. Thank you
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Post by inabadromance on Jul 28, 2016 19:34:42 GMT -5
Awesome! Glad i could help
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