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Post by phyre on Jul 29, 2016 8:28:15 GMT -5
To create a little more 6-seat round tables, I adapted a few original EA 4-seat round tables to fit the new Backyard Stuff rig.
In order to keep the file size down (and prevent duplicates), I would like the .package file to reference the original textures. I found the Group-Type-Instance codes of the original textures and edited the DST Image resource to reflect them. However, when I do so, my package stops recognizing there are any textures associated with it at all.
I am guessing the textures are also referenced from the Model resource and Studio isn't automatically updating that resource when I update the DST resource. Is there an easy way to edit this referencing in Studio? The Model resources are all binary files and I find those a completely nightmare to edit in binary editor because I lack the reverse engineered template to make the file readable.
To avoid the issue altogether I contemplating selectively cloning the original object and giving it the 6-seatable rig and slots but then I run into troubles editing the footprint, as well as the fact that I do not want to make 6-seat tables compatible for games that do not have Backyard Stuff.
Anyone got any tips on how best to go about texture referencing?
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Post by orangemittens on Jul 29, 2016 8:49:25 GMT -5
Images are referenced within the LOD resources for objects. This is why object recolors have meshes in Sims 4 .packages unlike recolors from previous Sims games. I think the closest tutorial we have showing what you want to do is the one I wrote showing how to link (reference) images within a .package. That one, although the Warehouse has been improved since I wrote it, shows where the images are referenced. Studio has not yet automated this process, but it is on the list of things to do. It has taken a back seat to features that are of greater interest to a greater number of people, but it will be done eventually. Without automation, this type of project is a bit of a bookkeeping-type flog.
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Post by phyre on Jul 29, 2016 8:52:02 GMT -5
I completely understand a feature like this hardly takes precedence.
Thank you though for pointing me to the tutorial, I had a look and knowing where to find the references is already a big help, as well as the fact you can edit them inside the Studio (did I mention I am not a big fan of binary files? :P). Luckily it are not that many textures so it should be doable!
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Post by orangemittens on Jul 29, 2016 9:06:44 GMT -5
You might find the Components of an EA Object documentation of interest also. It doesn't go into great depth but it does sort of lay out where different fields are stored (including image references) within the resources of a .package. It's more up to date than several of the older tutorials as well.
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