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Post by eirflower on Jul 31, 2016 4:03:24 GMT -5
Hello guys! I've been doing a bunch of Chisimi conversions for a follower gift! Almost all of them are coming out AWESOME but these prayer flags are giving me issues. So when I zoom in real close, they're fine. But when I zoom out. I'm confused, because my specular is completely black, but it LOOKS like a shine issue. Does anyone know how to fix this?
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Post by Mathcope on Jul 31, 2016 4:09:57 GMT -5
It seems to be a mip map issue for me rather than a Specular issue. Why do you relate it to the specular? Is the item very shiny? I can't really tell from the picture. If it's the mip map issue make sure to check "Generate Mip Maps" in the options if you're exporting as DDS. If you import to studio as png you don't have to worry about this... If the problem is not solved after it, the problem might be the other LODs. Idk. In that case post the .package
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Post by eirflower on Jul 31, 2016 4:47:43 GMT -5
I do have 'generate MIP Maps' checked :^( The reason I relate it to specular because when i change the angle that I look at the item, the way it looks changes. There was only one LOD to replace, so I have no idea how it could be that... Here is the package though, I hope you can help me. simfil.es/101739
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Post by MisterS on Jul 31, 2016 7:50:25 GMT -5
The specs alpha layer needs to be black too, dunno if its your problem I never looked in the game, but if its a spec issue like you suspect this should fix it.
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Post by Mathcope on Jul 31, 2016 14:42:56 GMT -5
The problem is the image sizes. Your images have a size of 800x248 and that's not a valid size for the game. Any images need to be in powers of 2^n for the game to read them properly. So you need to resize all the images that are wrong to fix the problem. Valid sizes are 256x256, 512x512, 1024x1024 etc. Even 4x4 is a good size when doing blank images so you don't use much space. Or, as your image is a rectangle you can go for 512x256, 1024x512, 128x256, and so on. But always keep that in mind. This apply for all images, so you need to resize your bump, and specular or any image. And other thing... Why is there a blank rectangle in the back of the mesh? I don't see the porpouse since it's not mapped with a shador texture.
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Post by eirflower on Jul 31, 2016 18:43:07 GMT -5
Thanks so much, Mathcope! It worked!
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