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Post by j on Aug 4, 2016 14:00:28 GMT -5
As some of you probably know, a floor mesh that's below a certain point in Blender will not be placeable in-game without MOO, because the "Object is intersecting the floor or the ceiling" error will pop up. Is there a way around that? I'm trying to create a table plant where the leaves cascade downwards quite a bit, way below the pot bottom. Right now I need to use MOO in order to place it on the floor, but it works fine on surfaces. This is the object in question:
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Post by inabadromance on Aug 4, 2016 15:17:38 GMT -5
mmm. i have never had this issue on my objects.. and since i always have moo on, i have never noticed it either XD. Maybe the issue is with the footprint? have you tried using a decal footprint?
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Post by j on Aug 4, 2016 16:42:07 GMT -5
Surprisingly enough, that worked! Thanks sweetpea <3
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Post by inabadromance on Aug 4, 2016 19:38:37 GMT -5
wiii :D
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Post by orangemittens on Aug 4, 2016 20:09:13 GMT -5
j, Sorry to answer late. This happened because you are using the automatic design tool feature in Studio. When you use that Studio calculates the design tool height based on the vertices of the mesh. It updates fields in the footprint resource using those numbers. If they're hanging below zero this sets them in the floor. When you imported the decal footprint you removed those numbers and that fixed the issue. The alternative would be not using the automatic design tool feature and manually setting the design tool height in the footprint resource yourself.
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Post by j on Aug 5, 2016 4:19:01 GMT -5
j , Sorry to answer late. This happened because you are using the automatic design tool feature in Studio. When you use that Studio calculates the design tool height based on the vertices of the mesh. It updates fields in the footprint resource using those numbers. If they're hanging below zero this sets them in the floor. When you imported the decal footprint you removed those numbers and that fixed the issue. The alternative would be not using the automatic design tool feature and manually setting the design tool height in the footprint resource yourself. Ah, I see. Well, the decal footprint workaround sounds much more simple.
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