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Post by mel120 on Aug 6, 2016 17:32:05 GMT -5
I'm currently converting a mesh from a retired sims 3 creator (YSStudio) ( I'm not planning on publishing it yet since I still need to find a way to contact the original creator to ask for permission and they're super hard to contact, haha).
Also if it's still an issue that I haven't been able to contact the creator even though I'm not publishing it I will immediately close this thread if you ask me to
(sorry I'm not sure, that's why I'm posting this) I've already solved a lot of the issues I had with the mesh myself but I can't seem to get rid of those annoying texture issues around the neck area: This is how it looks in the 3d view in Blender: This is the UV Map ( still needs some refinement, I know ovo; ) : And here's the package Additional information: I used Milkshape and S4CasTools to convert the mesh and Photoshop for the texture. My current S4Studio version is Jackpot. Thank you in advance!!
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Post by inabadromance on Aug 6, 2016 19:02:12 GMT -5
Part of the top is taking the space of the actual skin . You can check this by opening the rig group, make the top selectable. Go to edit mode, select all and check the uv. Change to your image texture and you're going to see exactly where is overriding the skin. You'll have to move the front of the top (and i don't know if the back too) a little lower.
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Post by mel120 on Aug 6, 2016 19:20:48 GMT -5
Wow, thanks for your fast reply! I'll try that out tomorrow since it's pretty late where I am now (2:20 am) but I can't wait ;V;
Again, thank you!
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Post by inabadromance on Aug 6, 2016 20:44:11 GMT -5
no prob! let me know if you need anything more specific or something
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Post by mel120 on Aug 7, 2016 6:34:11 GMT -5
Um..I did the changes with the texture but for some reason when I import it into S4Studio, it now looks like this:??? What did I mess up?I'm also including my Blender file this timeI'm so confused.EDIT: Nevermind, I managed to fix that pretty quickly ovo;. I just exported the original Blender file from S4Studio again and repeated the texture changes. I scaled the uv map and texture of the top (front and back) down and now it looks like this: No more texture issues anywhere! Thank you for your help! Now I just need to hope the retired creator gives me a reply on their two year abandoned tumblr blog ;V;
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