|
Post by KSimbleton on Aug 8, 2016 16:13:49 GMT -5
Hey again guys! I've come a long way on my bathroom set and have worked my way into bathtub territory. Bathtubs are different than other meshes it seems. I thought I had the different mesh groups figured out, and it works fine in the game, but the texture looks strange. Here are some pics: I redid my mapping but that didn't fix it. So now I am at a loss. Does anyone have time to look at my mesh and see what I have goofed up this time? Here's the files
|
|
|
Post by MisterS on Aug 8, 2016 16:59:08 GMT -5
@ksimbleton your link is broken its just looping around back to here
|
|
|
Post by KSimbleton on Aug 8, 2016 17:04:21 GMT -5
Arrgh with the links already :D I'm sorry - now it works
|
|
|
Post by MisterS on Aug 8, 2016 17:18:22 GMT -5
Delete UV_1. Sometimes I click the + sign to add an exact copy of the first UV_0 then but I dunno if you need too.
|
|
|
Post by KSimbleton on Aug 8, 2016 17:22:01 GMT -5
It's beautiful! Ok, thank you very much
|
|
|
Post by Mathcope on Aug 8, 2016 20:25:05 GMT -5
If you have only one UV map studio will copy the exact same for the second uv. However, It has happened to me that I mess up and move some things in the uv_1. That completely brokes the textures.. so yeah, removing it works too.
|
|