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Post by keysmuse on Aug 9, 2016 12:54:26 GMT -5
I wanted to ask how I would go about unsubdividing this mesh? When I use decimate to unsubdivide it results in this weird looking UV map (which for obvious reasons I'd like to avoid) I'd be incredibly grateful for any advice I can get. Thank you!
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Post by j on Aug 9, 2016 14:36:59 GMT -5
Try to remove doubles before decimating.
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Post by keysmuse on Aug 9, 2016 15:00:52 GMT -5
Try to remove doubles before decimating. I tried this but unfortunately the UV map still does that thing. If I left the mesh subdivided as it is would it dramatically affect performance gameplay wise as it'd be a large vertice count?
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Post by j on Aug 9, 2016 15:16:51 GMT -5
Yes, it looks like that's far too much geometry. Can you not just remap the decimated mesh?
What are you trying to make? If it's a top, I'm sure there are similar tops already in existance in the game so you're probably better off cloning them and editing those meshes since you won't need to worry about too many verts.
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Post by keysmuse on Aug 9, 2016 15:34:22 GMT -5
Yes, it looks like that's far too much geometry. Can you not just remap the decimated mesh? What are you trying to make? If it's a top, I'm sure there are similar tops already in existance in the game so you're probably better off cloning them and editing those meshes since you won't need to worry about too many verts. When you say remap what do you mean exactly? I'm sorry, I'm new to mesh in general so I have yet to learn proper terms for things. This is what I'm trying to make - I cloned a tank and a tshirt but had to use subdivision surface to make the tank smoother after cutting off the neck and other body parts, since it'll be something that comes off of the the mesh rather than just textured on I assumed the best way to do map it would be to put the tank in the extra top part of the UV map. I don't know if it'll help much but here's the mesh looks atm
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Post by inabadromance on Aug 9, 2016 16:02:35 GMT -5
The issue here is that you subdivided the item too much. You can either re do it with minimum subdivision (minimum as in 1 time and the minimum number) and work from there. Or leave it like this, use decimate and re do the uvmap. Trying to reduce the poly of these type of items will always inevitably break the uv.
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Post by keysmuse on Aug 9, 2016 16:09:18 GMT -5
The issue here is that you subdivided the item too much. You can either re do it with minimum subdivision (minimum as in 1 time and the minimum number) and work from there. Or leave it like this, use decimate and re do the uvmap. Trying to reduce the poly of these type of items will always inevitably break the uv. Thank you for explaining! I'm currently redoing the mesh using the minimum subdivision and the results are just as good
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Post by j on Aug 9, 2016 16:14:45 GMT -5
To be honest, with a VERY good texture you could achieve your desired look with minimal or no edits to the mesh, and just rely on your diffuse/good specular/good bump map.
I'm guessing you have the t-shirt fully meshed underneath the tank top?
TS4 is a low-poly game so there is no need for perfectly rounded meshes.
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Post by keysmuse on Aug 9, 2016 16:54:03 GMT -5
To be honest, with a VERY good texture you could achieve your desired look with minimal or no edits to the mesh, and just rely on your diffuse/good specular/good bump map. I'm guessing you have the t-shirt fully meshed underneath the tank top? TS4 is a low-poly game so there is no need for perfectly rounded meshes. I think that idea is fantastic and would easily save me a huge amount of time going back and forth between Blender and CAS. But I think, I'd just like to learn how to do this, mesh wise so I always have it at my disposal if I feel I need to know how to mesh something. I'm sure I make little to no sense so I apologise if I've caused you any confusion. And yeah the tshirt is fully meshed underneath. After remaking the mesh using minimum subdivision, Blender no longer glitches which is good. The mesh isn't as smooth as I would've hoped (and slightly rough in game) but I'm sure I can tidy things up manually. I'm not quite sure how I'll go about texturing Girl Power and the red trims onto it but I think my main issue has been answered. Thank you for all your help!
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