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Post by lukayy on Aug 9, 2016 16:40:44 GMT -5
Hi guys! So I have seen custom content clothes that have been created that are modelled after either clothes from fashion websites or from music videos. I was wondering how they manage to replicate the textures and mesh so well. Is there a tip or trick for creating the textures for the clothes? I really struggle with it. Also, does anyone know how to map clothes from photos onto the sims 4 body without it looking distorted? Thankyou anyone who responds!
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Post by eronoel on Aug 10, 2016 15:18:16 GMT -5
lukayy I havent created clothes for sims 4 but I did create a few for sims 3 (and sims 1, haha ). A lot of the approach depends on what kind of look you are trying to get and what you want it to look like in game, ie maxis match vs. less cartoony. There is no simple answer for this, but instead, i would recommend finding something simple, and just trying different approaches. Like trying a to make a simple shift dress. When I made clothing, I didn't want it too look too cartoony, but also not too much like a pasted photo. Sometimes, if you can find a straight image of the item you are trying to make, you can blend it into your texture. Instead of pasting a picture of the exact outfit, for example, you can find different pieces like buttons, folds, zippers, and kind of create a collage so it doesn't look like you just pasted the photo. I would also recommend looking up some various tutorials and advice about creating (painting/drawing) fabric folds, wrinkles and things like that, because they can teach you a lot about how to approach fabric and how light falls on fabric, so you can draw your own wrinkles (even if you are not an artist, it is easy to do). And finally, I would recommend, opening other peoples textures and looking at them in a graphics editor. You can learn a lot about how to make sims stuff just by looking at the techniques and ways that they make their stuff.
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Post by five5cats on Dec 18, 2016 12:34:19 GMT -5
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Post by five5cats on Dec 18, 2016 12:35:15 GMT -5
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