snowtato
Member
simsnowtato.tumblr.com
Posts: 49
|
Post by snowtato on Aug 10, 2016 20:14:37 GMT -5
I'm making a computer that is cleverly disguised as a loom. The frame of the loom will serve as the desk. However, in testing, I've discovered that the mesh becomes very dark when placed indoors (the loom should be practically the same color as the stool I've placed in front of it). I've tried lightening the texture to compensate, cloning a different base object (both another desk and a sculpture), tried edge-splitting and changing the shading in Blender to "flat." The problem's the same. There's definitely something going on with the mesh. I really wanted to fix this myself but it's apparently waaaay over my head. :/ Here are the mesh and package file if you'd like to look at them. Thanks in advance for any help!
|
|
|
Post by inabadromance on Aug 11, 2016 0:05:56 GMT -5
I have so many random comments about this.. pardon me. I started reading computer and stopped to look at the image and i was like..wait what.. XD
Also, i was going to comment about some plants being super dark (like in your picture) since the last patch... but since you tried other things, like plants or sculptures.. then maybe this is completely different.
I can suggest 2 things: - go to the warehouse/lights/occluders and press clear to delete all items. Save that window. - do the shadow mesh of the object for at least the high lod version. - Save with other name so you can keep the original. - Test that new version, and move the original elsewhere outside the mods folder.
|
|
snowtato
Member
simsnowtato.tumblr.com
Posts: 49
|
Post by snowtato on Dec 16, 2016 19:43:32 GMT -5
Thank you inabadromance for taking the time to puzzle through my post!
Also, I apologize for not replying sooner. I moved to China shortly after posting and it took me longer than I thought to get my life adjusted enough that I could Sim again!
I tried your suggestions but the problem remains the same. :-/ I think the problem truly lies within how the mesh was constructed. It was a free mesh from a 3-D models site.
|
|
|
Post by inabadromance on Dec 17, 2016 12:30:35 GMT -5
It's okay, you don't have to apologize!. I doubt is the mesh. Can you try cloning a plant and importing the mesh to see how it displays?
|
|
snowtato
Member
simsnowtato.tumblr.com
Posts: 49
|
Post by snowtato on Jan 1, 2017 21:13:06 GMT -5
Thanks for your incredibly fast response! :-) I took your advice but it still goes dark when placed indoors. The loom on the left is the one cloned from a plant. There are some slight rendering differences, but definitely still very dark. So bizarre.
|
|
|
Post by inabadromance on Jan 2, 2017 10:53:22 GMT -5
hi! ... this might sound silly.. but i don't see any lighting in door.. it will be dark if you don't put lights on the room.
|
|
|
Post by aby32 on Jan 2, 2017 12:00:39 GMT -5
Chairs are bright. Loom an chairs have almost the same color on sunlight, but loom is much darker if it is placed inside the room. I tried tinkering it a bit but I got no success, it is still not bright enough.
|
|
snowtato
Member
simsnowtato.tumblr.com
Posts: 49
|
Post by snowtato on Jan 3, 2017 7:17:11 GMT -5
Haha, I'm all for leaving no stone unturned! Sadly, even with lights all around, it's very dark. Thanks, aby32 for looking at it! I'm stumped!
|
|
|
Post by MisterS on Jan 3, 2017 9:31:26 GMT -5
Unwrap the UV properly will go a long way to helping
|
|
snowtato
Member
simsnowtato.tumblr.com
Posts: 49
|
Post by snowtato on Jan 7, 2017 20:25:58 GMT -5
Hi MisterS! Thank you for taking a look! I took your advice and unwrapped the UV map again using Smart Unwrap in Blender. The object definitely looks a lot more attractive in game, but the lighting problem persists. How can I tell if I unwrapped it "properly"? The updated package is here. Here is my remapped mesh if anyone wants to look at it.
|
|
|
Post by MisterS on Jan 7, 2017 21:32:05 GMT -5
|
|
snowtato
Member
simsnowtato.tumblr.com
Posts: 49
|
Post by snowtato on Jan 7, 2017 22:00:58 GMT -5
Fixed it! Here's the link again!
|
|