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Post by sammoyke on Aug 11, 2016 15:18:17 GMT -5
In studio it looks just how i want it but take it to game and the original shirts zippers and stuff are showing through, i looked at the warehouse images and the alpha channel on the shirt and i dont see a layer that i can change to avoid this what gives with it?
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Post by sammoyke on Aug 11, 2016 17:01:47 GMT -5
man i have tried everything ive changed the warehouse images even removed the texture one all together it changed nothing on the shirt what so ever but it caused problems and errors everywhere else on the sim so i at leastknow i cant remove it but changing the texture of it also did nothing im so confused cause this should be a fairly simple thing here and im just not seeing where to edit this at.
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Post by sammoyke on Aug 11, 2016 17:13:20 GMT -5
all i have been able to do is minimize it and its on a solid black texture so no definition should be there at all *weeps* what to do
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Post by Mathcope on Aug 11, 2016 17:46:03 GMT -5
Hi. I moved this here since more people can see it. Your problem is with the bump map. You need to blank it or make a new one acording to your diffuse image. There're some tutorials HERE and HERE.
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Post by Julie J on Aug 11, 2016 17:54:53 GMT -5
Mathcope's right. What I do is replace the RLES file with a blank as well as the RLE2 shadow file and the DST with blanks also.
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Post by MisterS on Aug 11, 2016 17:55:54 GMT -5
Make sure you select create 3d mesh not stand alone recolour. You need the mesh option to get the "bump" and spec image in the wharehouse
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Post by sammoyke on Aug 11, 2016 18:42:47 GMT -5
almost 2 hours on this and you guys come in like angels and save me , fixed it in less then five minutes
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