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Post by John-Sims on Aug 13, 2016 15:14:38 GMT -5
I've made a mesh in blender but it now take FOREVER to load in studio... So is there a way to actually reduce polygons?
~Thanks~
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Post by Spirashun on Aug 13, 2016 15:42:20 GMT -5
Apply the 'decimate' modifier to the object. It's not perfect but it's the easiest way and works fine for most objects/CAS items. Click the wrench tab on the right while in object mode, choose 'add modifier' and pick decimate. You'll get a slider that you can use to decide what % to reduce the polys by. This is also the best way to make LODs, too! Hopefully it makes sense without pictures
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Post by John-Sims on Aug 13, 2016 17:42:12 GMT -5
Apply the 'decimate' modifier to the object. It's not perfect but it's the easiest way and works fine for most objects/CAS items. Click the wrench tab on the right while in object mode, choose 'add modifier' and pick decimate. You'll get a slider that you can use to decide what % to reduce the polys by. This is also the best way to make LODs, too! Hopefully it makes sense without pictures Yes it sure does! Thank you!!
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Post by Feyona on Aug 13, 2016 18:41:44 GMT -5
John-Sims you can also decimate part of the mesh by selecting vertices and assigning them to the group. When you apply decimate modifier you choose decimate by group name. Read about this method here. It's useful for some projects. I used this method when had to decimate flower earrings. The backs of the earrings are almost not visible so I reduced the amount of polygons on the backs first and decided that this version is good enough to be Lod0, not even Lod1.
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Post by eronoel on Aug 13, 2016 21:10:23 GMT -5
There is also a tutorial on here too for decimate: Reduce Poly CountHowever, decimate doesn't always do the best job for everything. If decimate doesn't work the way you want it to, sometimes, I have found, it is best to do some selective reducing yourself (i.e. remake parts of the mesh yourself with fewer polys). Look for parts of the mesh that may have a lot of detail, but do not necessarily need it (like lights for example, you may not see the mesh so closely if it is near the light bulb so you don't need as much detail there) and just remove them/smooth them out or merge faces.
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Post by Feyona on Aug 13, 2016 23:38:51 GMT -5
eronoel please fix the link, you linked this thread instead of tutorial by accident.
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Post by John-Sims on Aug 14, 2016 6:14:39 GMT -5
Thanks everyone!! These tips were very useful!
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Post by eronoel on Aug 17, 2016 20:03:47 GMT -5
eronoel please fix the link, you linked this thread instead of tutorial by accident. Gah! Thank you Feyona
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