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Post by Dave Rawels on Aug 13, 2016 19:29:11 GMT -5
Hi friends, wonder if someone of you can point me in the right direction to use high res textures in custom frame pictures. I imported a larger image to the S4S and when you are close to the frame in the game looks great, but in the distance it has some glitches. Any suggestion?
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Post by Spirashun on Aug 13, 2016 20:35:12 GMT -5
Posting the .package always helps :P
But my guess is that the texture isn't the correct size (64px, 128px, 256px, 512px, 1024px, 2048px, etc). That usually causes weird texture/shininess issues like this.
If that isn't it try replacing the lower LODs with the close one, and to see if it's an issue with those.
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Post by eronoel on Aug 13, 2016 21:03:44 GMT -5
Yea, it looks like there could be something amiss with the higher LODs uv placement perhaps. If you replace the LOD1/2 with the LOD0 and it fixes it, that is one way you know its the LOD.
Also, is that one of the frames with glass on it?
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Post by Dave Rawels on Aug 13, 2016 22:51:59 GMT -5
Posting the .package always helps :P But my guess is that the texture isn't the correct size (64px, 128px, 256px, 512px, 1024px, 2048px, etc). That usually causes weird texture/shininess issues like this. If that isn't it try replacing the lower LODs with the close one, and to see if it's an issue with those. Now I just feel like duuuh hahahaha Thank you so much guys, it was actually the size, I was using 500px.
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